Tuesday, June 14, 2011

Samurai Ghost Turbo Grafx-16 Review and Screenshot Gallery



I'm so sick of all the other games on the TG-16 that I've resorted to playing Samurai Ghost. That's not a very good start. Do over.

You play the hallucinogenic ghost of a samurai sent on a mission of death. In the opening sequence, the player runs to the right, and slashes the head off some holy dragon. The blood sacrifice teleports the Samurai from heaven into a dimension on the outskirts of hell. From their the player has to battle demons into the real world and assassinate some other samurai.

You have nifty control over your sword, and your warrior has a "ragdoll" feel. Your sword kind of flails around, and all your limbs are animated separately. At first this might seem off-putting, but honestly it's really fluid and I've grown to appreciate the feel of the game because its unique and offers a lot of swordfighting moves.



Everything was going fine until level 2-2, a Volcanic level in which lava chases the player. Standardard gaming device, except this lava is almost as fast as the player and the slightest misstep will allow the lava to damage the player. As you try to run away from this wall of death, the game spawns skull-spider demons which shoot webs and entangle your feet. This level will test every ounce of platforming strength and endurance in the player. Luckily this game is fun enough to warrant the difficulty, and the difficulty helps to make it worth playing.

The players receives unlimited continues, and 3 lives per credit, but using a continue will warp the player back to the beginning of the 3-part stage.

Once I tackled the lava stage, things went a little smoother, but the difficulty remained intense. Several times I was forced to replay the first 6 stages. Getting a Game Over after that usually means it's time to play something else, but Samurai Ghosts does possess the much-desired addictive quality of some games. Almost inexplicably, I find myself returning for more action when I could be playing "better" games.

One particularly cool effect is that the background color shifts and transitions form night to day or vice-versa. You can even see the moon rising or setting, and attention to detail like that doesn't go unnoticed. Ultimately, the game is just too fucking hard. Your character is huge, clunky, and slow, and the enemies are small, fast, and agile. It's so hard, even abusing savestates is difficult. For example, in "Hurting Zone" (wtf I know) the regular trash mob is a frog that drains all of your health in--not kidding--about 1 second.

Thankfully the stages aren't that long, and sometimes you might manage to hobble through to the end. It's one of the best platformers on the Wii VC, and certainly it's worth 6 bucks. However, if you haven't played some other classics like New Adventure Island or The Dynastic Hero, then maybe Samurai Ghosts isn't for you--yet. One day you'll be bored with Bonk and look to this malnourished Thundercat for some hardcore platforming action.

Check out this gallery of screenshots!









Monday, June 13, 2011

Pixel Art: T-Rex



T-Rex: the king of the dinosaurs.

The Original:

Block NES Romhack


This is a romhack of the original sup3r m4rio br0th3rs. It was one of the first romhacks I completed, and I was just learning how to use Tile Layer Pro. It seemed like a worthy cause at the time. Screenshots are from version 1.0, which is no longer available.

However, you can download version 2.0 here.

I was really lazy in 2005, when I made this hack, and I just changed the sprites for M. into Block, which caused all of the text in the game to get messed up, yet remain barely readable. I grew to like the effect a little, made the game seem even stranger--like some Russian pirate cart.

Check out this super de-make in these screenshots:





Sunday, June 12, 2011

The Legend of Zelda: Link to the Past Nintendo Power Scans



What can one really say about such classics that hasn't already been said? I'll let these Legend of Zelda: A Link to the Past Nintendo Power scans speak instead.

These are from Nintendo Power Issue 34, 1992 - the same year Link got his 16-bit update on American shores.

I've been in a Link to the Past mood lately. Although this game takes a while to really get started, once you can explore the world it's a really great adventure. It would have been nice for less linearity, but the puzzle and dungeons were some of the best!

I think everyone got stuck at least once playing this game, if only for a few minutes.

Even though I didn't have the game as a kid, I had this Nintendo Power and I would read about the items and get a feel for the quest. Eventually I'd play it of course, as well as every other game I read about in Nintendo Power.

This was the very first game I emulated.

When I got a job at 16, it was also the first game I bought for my Super Nintendo.

Nintendo Power was filled with LttP curiosities, and as I track them all down, hopefully I can upload them for everyone. In particular, the Link to the Past comic book, which spanned 12 issues (or more?) should probably be my next project! It's over 100 pages so I'll have to think of something more clever than PNGs.

Enjoy the gallery!













Pixel Art: Surreal RPG Party



An RPG party; somehow I find this picture creepy.

Saturday, June 11, 2011

Pixel Art: Adventure Island NES High-Res Wallpaper



Resolution 1280x1024. 9 screenshots from the game. Straightforward and simple.

Friday, June 10, 2011

E3 2011: Super Mario 3DS World 1-2



NintendoWorldReport posted some videos of gameplay for the new Super Mario 3DS game. The results are unimpressive: Nintendo is using the same Mario sprites, engine from New Super Mario Bros. and updating it into 3D. Level design looks awkward. Gameplay looks slow.

Nintendo! We would have bought New Super Mario Bros. 2! Add some new power-ups and think of some new environments and the fanbase loves you! I don't get them.

Watch the official Trailer on IGN if you want.

Reggie's a little confused in the trailer, saying that this is the first "mario platformer created from scratch on a handheld."

Clearly he just forgot about New Super Mario Bros., my favorite Mario game--of all time, I said it! Yes, I think it actually improves on SMB3 and SMW and is a worthy successor. 3DS, of course, is using textures and everything else from NSMB!

Anyway, best of luck to Mario 3DS, I never really enjoyed this kind of 3D platformer, but I'll try it out on a store display hopefully

b :D b