UPDATE: 6/29/2015
I'm going to leave this post up for the hell of it, but I no longer endorse this deck. Months of testing have led to some radical changes in how I recommend you play Red. Check back for a more recent version of rrdw soon.
Robot's Red Deck Wins
Magic: the Gathering Deck
Standard, Dragons of Tarkir
This deck takes advantage of super-powered red cards. Satyr Firedancer doubles the value of all 12 of your instants, Stormbreath Dragon puts preasure or outright wins the game on turn 4 with the help of Dragonlord's Servant. Thunderbreak does the same on turn 3. Rabblemaster and tokens will draw removal away from the dragons, or win the game that way. Zurgo is just a badass.
With the sideboard you can focus more on a token strategy if you feel that would either surprise your opponent or deal with his simple threats better. Swap in the Paragons if you use more than about 5 token sorcs.
Burn Spells (12)
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4 Lightning Strike
4 Wild Slash
4 Magma Jet
Creatures
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4 Satyr Firedancer
4 Goblin Rabblemaster
4 Stormbreath Dragon
4 Dragonlord's Servant
4 Thunderbreak Regent
2 Zurgo Bellstriker
Token Spells (4)
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2 Dragon Fodder
2 Hordeling Outburst
Land
-------
22 Mountain
Sideboard (14)
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2 Zurgo Bellstriker
2 Dragon Fodder
2 Hordeling Outburst
4 Paragon of Fierce Defiance
4 Shockmaw Dragon
Maybeboard
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There could always be room for more burn spells or token synergy cards.
2 comments:
Red Boom Boom (Sparky, Goblin, Goblin Grenade, Daño directo, Meter daño, etc).
8 Mountain
2 Valakut, the Molten Pinnacle
3 Ball Lightning
3 Goblin Arsonist
3 Goblin Fireslinger
2 Goblin King
3 Mogg Fanatic
4 Black Lotus
2 Chaos Orb
2 Cursed Scroll
4 Mox Ruby
1 Blood Moon
2 Chandra Nalaar
2 Fireball
3 Gamble
3 Goblin Grenade
3 Wheel of Fortune
2 Fireblast
4 Fork
4 Lightning Bolt
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