Showing posts with label 8-bit city. Show all posts
Showing posts with label 8-bit city. Show all posts

Tuesday, October 29, 2013

Recent Comments Sidebar Returns!



It's been months, if not a year since we had the recent comments displayed on the sidebar. It's time to kick it back into action.

The bar wasn't gone for any stylistic or ideological reason; it was just broken and wouldn't display the comments.

Looks like everything is working again, so comment away! You don't need an account to post, you can post anonymously, and hopefully the sidebar can help get some discussions on older posts going as well. Now, the things you say won't immediately be buried under 5 years of posts and comments.

So leave a comment! Subscribe!

Thursday, March 22, 2012

8-Bit City and Star Quest Update


You might be wondering, "Where the heck are all the updates?" I am sure you were not. I felt like taking a little time off from all the super serious video game criticism and informally address readers and tell a little about everything video game related in my recent life.

I'm now getting a lot of emails asking for me to do graphics for their game, or if they can use my graphics in there game, or if I'd write something for them, or if they can write something for me. Unequivocally I've turned everyone down in the form of not responding.

Nobody acts professionally. Rather, some of these emails borderline unsettling. Keep reading, I'll tell you whats wrong with the messages.

As far as graphics go, anyone is free to use my sprites in their own FREEEEE games. Not sort of free, or any sort of pricing anything. I'm talking down and fucking dirty indie game devs doing it all for free can use anything they want as far as I'm concerned. If you wanna make an iPhone game don't email me with some ambiguous nonsense about a shady "project" or "game." I am not opposed to design or graphics jobs, but have your shit together before emailing.

Second, if you want to write an article for 8-Bit City, just do it and email the article to me. However, I have never published an article by another author on 8-Bit City, but I've also never received one by submission. Of course, I reserve the right to not publish anything you send me. You should also send 3-4 pictures with the article if applicable.

If you are working on/finished an indie game and want me to blog about it, please email me the link! Know about a cool game? Hit me up! These are the kinds of emails I really do enjoy, and you can also post this sort of thing in the comments section of recent posts and I'll read it.

As far as games go, I am in "recharge" mode, playing through Phantasy Star 3, finishing the Phantasy Star 2 article, playing NESTalgia & Final Fantasy 6, and about to Start Dragon Quest VIII... so just remember that one has to play games in order to write about games.

NEStalgia, the 8-Bit MMORPG, is set to receive a new patch which will allow the player to recruit almost any monster (humonoid's included) as a party member with it's own set of skills, promising much expanded gameplay and party options. If you haven't played NEStalgia, now's the perfect time to start!

Finally, I've been thinking of my own development projects, and what I'd like to do next. I realized that Star Quest was still technically in Beta 2.0 and I've considered updating the battle system and gameplay. Generally speaking, I'd like to turn it into a classic console-style RPG. This would mean that I would need to increase the overworld, make some other changes, but overall I don't think that it would be too daunting of a task.

However, there are other options for the future of Star Quest. I've also considered porting the game to Byond using the same graphics, style, and story but adding online multiplayer functionality. I truly feel like this is the best option for Star Quest because the simple graphical style would allow for easy expansions. The OHRRPGCE Beta 2.0 feels like a sketch. I picture player-controlled robots and rogues hanging out in shady arcades and mugging other players for their quarters.

I'm also reworking the way in which the arcade machine's work, but I'm throwing around a lot of options.

It's also possible that I just move on to Star Quest 2 using OHRRPGCE...one never knows.

Friday, December 30, 2011

8-Bit City Is Kicking Ass




A fews days of vacation does a blogger good. I took a little time off over the holidays, but 8-Bit City is again functional. You might have noticed that from this morning's Centipede review, and if you haven't read it you can check it out anytime.

As the year comes to a close, I'm gearing up for the annual "Top 10 games" list. It's going to be tough deciding which games make the cut, but by tomorrow I should have the thing sorted out.

Thanks to all the readers, subscribers, emailers, commenters, and posters of 8-Bit City. It's almost been 4 years and the site continues to grow and traffic is at an all time high. Drop me a line and let me know what you'd like to see (or not see) on 8-Bit City in 2012!