Some found ASCII artwork on the 8-Bit City your world of text page. To whoever did this, nice job.
Showing posts with label ascii. Show all posts
Showing posts with label ascii. Show all posts
Friday, November 1, 2013
Thursday, May 24, 2012
Minotaur Berzerker and Mummy Summoner of Sif Muna, Dungeon Crawl Stone Soup
I'm determined to conquer the Lair again in Crawl and to get past the middle game which has been giving me trouble since I started playing Crawl over 2 years ago. This time, I'm playing a Minotaur Berzerker, and Sigmund doesn't stand a chance. This is an awesome class/race combo, and worshiping Trog is always a great idea for melee. The Minotaur has all the aptitudes he needs (+2 Axes, +2 Armor, +2 Fighting) to become a death machine by the end of the lair. The trick is somehow staying alive until Trog can grant you an epic artifact executioner's axe.
I find and destroy my NEStalgia guildmate's ghost. Player ghosts are rarely a match for Berzerk.
However, soon I'd die to poison. A typical death, and annoying. I abandon the Minotaur and try my hand at another Mummy Summoner, eventually worshiping Sif Muna, and the results were:
A pretty easy early game, and I took it slow until finding this altar. Now things could get serious.
Summon Imp Spam on a player ghost.
It's a good thing I summoned some monsters before going down the stairs.
And all I lost was 4 HP :D
I never stop using summon small mammals. It's a cheap way to increase the ranks and protect the monsters that count. It can also be used to quickly position your Mummy in a favourable position before sending out wave after wave of spammed summon.
Narrow passages suck for a summoner.
Sending this Ice Beast into the passage took care of Sonja.
This gnoll sergeant wasn't fucking around; he killed a good number of troops, but he couldn't kill them as fast as I could summon them right back to battle.
This was an epic battle with a Hill Giant and some Yaks. I'd found the "Shadow Creatures" spell, so I was able to summon all sorts of things.
Like these awesome wights.
And some more awesome wights. We eventually won the battle.
But on the next level I died. I honestly can't remember how--I played several games since then and none of them were very exciting. This however, was a disappointing end to a great game. I never found the Lair, which would have made things easier. The Lair is pretty much a ton of free exp, and it has to spawn on level 13 or above. I still feel Mummy Summoner is an awesome class, an will probably continue to be my "main" combination on my quest to retrieve the Orb of Zot.
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Wednesday, May 16, 2012
The Rise & Fall of a Mummy Summoner
This is a record of two epic Mummy Summoners. After the death of my Tengu Summoner, I decided to try Mummy Summoner out in Dungeon Crawl: Stone Soup. Along the way, I took screenshots to document my adventure and to help others survive the early game as a Mummy Summoner.
After I found an altar of Sif Muna, I joined his religion. With Rank 1 Piety, Sif granted me the ability to channel magical energy (gain MP) at the cost of food. Because Mummies don't need food, the ability was free; my formidability in a battle subsequently increased dramatically. Taking down this play ghost was no problem.
With this power I could summon vast hoards of imps and canine familiars. Somehow this guy died, however, and I had to start over.
Menkaure's usually a son of a bitch. My guys had him surrounded, however. Notice how my army is drastically smaller without Sif Muna's channeling ability.
Eustachio draws near, command?
He's a unique summoner, so we had a little summoning battle.
He was totally outclassed by my thrall of imps.
I soon found the Temple and started worshipping Sif Muna again, although for this battle with Edmund I did not yet have the channeling ability.
It didn't take too long for me to find the lair and gain favor with Sif Muna. Now I was able to raise platoons of monsters once again.
Clearing out the Lair seems like it's gonna be cake.
Even this hive of Killer Bees didn't phase me... at first.
I go all-out with the summons and channeling and more summons. However, the Killer Bees are in another league and they slaughter anything and everything I can summon. Even though I set up my guys perfectly, the Bees walk through my army like it wasn't even there.
I make a run for it, but it won't be enough. A few rounds after the above screenshot I fall to the swarm. Let this be a lesson: Killer Bees require a stronger summon than imps and canines. Maybe my Ice Beasts would have been able to do the job, but other than that it's hard to know how I could have done better. Some games you get lucky and find another spellbook, other games, like this one, you are forced to deal with your default spells for a long time.
Monday, May 14, 2012
Dungeon Crawl Stone Soup Tengu Summoner
I had an awesome summoner going on Crawl this morning, If you don't know what Crawl is, that's cool--just check out these screenshots.
If your character dies in Crawl, it's done forever. It was a shame to loose this guy to a player ghost who hit for 50% of my HP. I found the book of Summonngs which really helped out, but I was only a level or two away from learning to summon demons.
Here I am still relying on Imps and scorpions...the combination actually hold up pretty well because of the low cost to cast both spells and the scorpions' deadly poison stacking. Summon Small Mammals is always a great summon spell for beefing the size of your army with weak meatshields. For 1 MP you can get 2 quokkas, and if the enemy is bashing the small mammals, they aren't destroying your Ugly Things.
Even 6 Yaks aren't much of a problem, although the battle lasted for several minutes.
After getting the book of Summons, I could conjure these Ugly Things and Very Ugly Things which were great meatshields and damage dealers. A few could even take out a Death Yak.
These narrow passages are hell for a summoner; ideally you want to lure monsters into the open.
Ice Beasts are nice companions, although they aren't as strong as Ugly Things. I've found that a diverse set of summons can often be very effective at dealing damage and working around monsters' strengths and weaknesses by providing a wide array of attacks and general confusion for the AI.
I would spend the next half hour killing these Death Yaks and nearly avoiding death several times. Eventually a player Ghost on the next dungeon floor took me down. It was an epic journey, and it ended too soon. Shortly before I died I #chardumped my data into a file which I will preserve below. You can see all of my character's attributes.
Dungeon Crawl Stone Soup version 0.10.1-30-g593e17d character file.
Robot2600 the Convoker (Tengu Summoner) Turns: 21015, Time: 02:42:31
HP 54/54 AC 15 Str 8 XL: 11 Next: 71%
MP 29/29 EV 11 Int 19 God: Makhleb [*****.]
Gold 323 SH 0 Dex 15 Spells: 8 memorised, 4 levels left
Res.Fire : . . . See Invis. : + I - +5,+3 quarterstaff (chaos)
Res.Cold : . . . Warding : . . B - +3 leather armour of Folaeh {MR Acc+4 SInv
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . z - +0 cap
Res.Poison: . Clarity : . J - +2 cloak
Res.Elec. : . Spirit.Shd : . d - +2 pair of dwarf gloves
Sust.Abil.: . . Stasis : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . (no ring)
Saprovore : . . . Ctrl.Flight: + q - +3 ring of protection
@: very resistant to hostile enchantments, fairly stealthy
A: able to fly, beak, talons 3
a: Fly, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion
You are on level 11 of the Dungeon.
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 12 of its levels.
You have collected 690 gold pieces.
You have spent 387 gold pieces at shops.
Inventory:
Hand weapons
D - the -2,+3 sabre "Faut" {flame, SInv}
(You found it on level 9 of the Dungeon)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It enhances your eyesight.
I - a +5,+3 quarterstaff of chaos (weapon)
Armour
d - a +2 pair of dwarven gloves (worn)
z - a +0 cap (worn)
B - the +3 leather armour of Folaeh (worn) {MR Acc+4 SInv}
(You bought it in a shop on level 4 of the Dungeon)
It affects your accuracy (+4).
It increases your resistance to enchantments.
It enhances your eyesight.
J - a +2 cloak (worn)
Magical devices
l - a glowing bronze wand {zapped: 7} {tried by monster}
r - a wand of digging (8)
s - a wand of enslavement (5)
y - a wand of random effects (20)
G - a wand of digging
L - an ivory wand
M - a lead wand
Comestibles
E - a beef jerky
Scrolls
a - a scroll labeled CINGEO WEVESH {tried on cursed -1 robe}
e - 4 scrolls of detect curse
g - 5 scrolls of fear
h - a scroll of identify
i - a scroll of amnesia
m - a scroll of random uselessness
n - a scroll of fog
u - 2 scrolls of magic mapping
v - a scroll labeled NIER OWNELEQODGH
H - 2 scrolls of teleportation
K - 4 scrolls of remove curse
Jewellery
q - a +3 ring of protection (left hand)
Potions
f - a potion of might
j - a potion of invisibility
o - 3 potions of curing
t - a potion of agility
w - a potion of water
C - 3 potions of heal wounds
Books
k - the Disquisition on Excruciating Cold
(You found it on level 9 of the Dungeon)
Spells Type Level
Throw Frost Conjuration/Ice 2
Bolt of Cold Conjuration/Ice 6
Metabolic Englaciation Hexes/Ice 6
F - a book of Summonings
Spells Type Level
Abjuration Summoning 3
*Recall Summoning/Translocation 3
Summon Elemental Summoning 4
*Shadow Creatures Summoning 5
Summon Demon Summoning 5
*Summon Ugly Thing Summoning 6
Skills:
- Level 2.1 Dodging
- Level 2.0 Stealth
- Level 11.1 Spellcasting
+ Level 15.5 Summonings
- Level 6.0 Poison Magic
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Summon Small Mammals Summ ##### 0% 1 None
b - Call Imp Summ #######... 1% 2 None
c - Call Canine Familiar Summ #######... 1% 3 None
d - Summon Scorpions Pois/Summ #######... 1% 4 Strawberry
e - Summon Ice Beast Ice/Summ ######.... 3% 4 Strawberry
f - Summon Ugly Thing Summ #######... 1% 6 Honeycomb
g - Recall Tloc/Summ N/A 1% 3 None
h - Shadow Creatures Summ N/A 1% 5 Honeycomb
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/27) Temple (1/1) D:4 Orc (0/4) D:7
Lair: D:8-13
Altars:
Ashenzari
Fedhas
Makhleb
Okawaru
Trog
Xom
Shops:
D:4: [ D:11: !
Innate Abilities, Weirdness & Mutations
You can fly.
You have a beak for a mouth.
You have claws for feet.
Message History
You swap places.
You swap places.
Really walk into a travel-excluded area?
Okay, then.
You swap places.
There is an open door here.
You start resting.
You are engulfed in freezing vapours.
* * * LOW HITPOINT WARNING * * *
Your white ugly thing is engulfed in freezing vapours.
Your white ugly thing is engulfed in freezing vapours.
Your white ugly thing is engulfed in freezing vapours.
You start resting.
Magic restored.
You start resting.
You start resting.
Your white ugly thing disappears in a puff of smoke!
You start resting.
HP restored.
Char dumped successfully.
.# #...#.#...#.#%%§#.#
.# #...#.#...#.#§§%#.#
.# #...#.#...#.#§%§#.#
.# #...#.#...#.#§§§#.#
.# ##'##.##s##.##'##.#
.# #.#...#.#...#.##.#
.# #.#...#.#...#.#..#
.# #####'#####'#####'#.##
.###.'..........@....#.#
.....'...............#.#
.#######'#####'#####'#.#
.# #.#...#.#...#§#.##
.# #.#...#.#...#§#..#
.# ##'##.##'##.##§##.#
.# #...#Z#...#.#§%§#.#
.#### #...#Z#...#.#§§§#.#
....# #...#5#...#.#§§.#.#
There are no monsters in sight!
Vanquished Creatures
A human (D:11)
A spriggan (D:7)
A yak (D:11)
A giant frog (D:6)
A killer bee (D:10)
A big kobold skeleton (D:10)
A big kobold zombie (D:10)
A crimson imp (D:10)
2 hounds
6 scorpions
A jelly (D:10)
An orc wizard (D:9)
6 adders
An iguana zombie (D:5)
2 white imps (D:7)
A worm (D:6)
A bat skeleton (D:5)
2 giant geckos
3 oozes
5 orcs
A ball python (D:4)
6 bats
A grey rat (D:10)
10 hobgoblins
3 jackals
2 quokkas
3 giant cockroaches
3 goblins
A hobgoblin skeleton (D:7)
6 kobolds
13 rats
16 ballistomycetes
10 toadstools
114 creatures vanquished.
Vanquished Creatures (collateral kills)
9 death yaks
Pikel (D:6)
6 hill giants
Grinder (D:6)
34 yaks
Eustachio (D:4)
A hungry ghost (D:10)
A war dog (D:10)
Menkaure (D:6)
2 ice beasts (D:9)
3 sky beasts
A swamp drake (D:7)
A yellow wasp (D:10)
5 ogres
4 orc warriors
4 slaves (D:6)
5 centaurs
The ghost of AnalyticBranch the Shooter, an average HEHu (D:4)
Sigmund (D:6)
Duvessa (D:7)
5 giant frogs
A gnoll sergeant (D:10)
A yellow wasp zombie (D:8)
2 humans (D:11)
A basilisk skeleton (D:10)
8 killer bees
A killer bee zombie (D:5)
3 jellies
A big kobold zombie (D:10)
A goliath beetle (D:7)
Dowan (D:7)
A big fish (D:6)
2 crimson imps
Crazy Yiuf (D:5)
6 orc priests
A shadow (D:7)
5 hounds
6 worker ants
4 iguanas
2 gnoll shamans (D:10)
8 orc wizards
46 scorpions
A deep elf soldier (D:9)
4 sheep (D:11)
2 mummies
A goliath beetle zombie (D:10)
17 gnolls (D:10)
A green rat (D:4)
A giant centipede (D:11)
2 iguana skeletons
6 adders
An adder skeleton (D:7)
An adder zombie (D:6)
2 worms
An ufetubus (D:4)
A giant eyeball (D:11)
2 giant geckos
2 oozes (D:2)
32 orcs
4 giant cockroaches
13 goblins
11 hobgoblins
18 jackals
17 kobolds
A ball python (D:4)
9 bats
7 giant newts
A giant spore (D:10)
A quokka (D:4)
7 rats
A rat zombie (D:7)
13 ballistomycetes
A fungus (D:9)
2 toadstools
373 creatures vanquished.
Vanquished Creatures (others)
6 very ugly things (D:11)
A wizard (D:4)
A wolf spider (D:11)
11 ugly things
A war dog (D:10)
An orc warrior (D:11)
A human (D:11)
4 ice beasts
An ogre (D:11)
A sky beast (D:11)
2 yak zombies (D:11)
3 giant frog zombies
A yellow wasp zombie (D:10)
A warg (D:10)
3 hounds
37 crimson imps
129 scorpions
An orc priest (D:11)
8 iron imps
An elf zombie (D:7)
20 shadow imps
A sheep zombie (D:11)
20 white imps
32 grey rats
A gnoll zombie (D:10)
4 orcs
22 bats
A giant cockroach (D:11)
A hobgoblin (D:11)
6 jackals
39 quokkas
A giant gecko zombie (D:9)
A giant newt zombie (D:2)
8 giant spores
2 jackal skeletons
2 jackal zombies
An orc skeleton (D:11)
An orc zombie (D:10)
30 rats
2 ballistomycetes
16 toadstools
425 creatures vanquished.
Grand Total: 912 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Robot2600, the Tengu Summoner, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
52 | D:1 | Reached skill level 5 in Summonings
494 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/5
503 | D:1 | Learned a level 2 spell: Call Imp
1449 | D:2 | Reached skill level 6 in Summonings
1825 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/6
2385 | D:2 | Reached skill level 7 in Summonings
2724 | D:3 | Found a burning altar of Makhleb.
2728 | D:3 | Became a worshipper of Makhleb the Destroyer
3059 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/8
3811 | D:4 | Found a shattered altar of Ashenzari.
3826 | D:4 | Reached skill level 8 in Summonings
4040 | D:4 | Found a staircase to the Ecumenical Temple.
4074 | D:4 | Found Venaepp's Antique Armour Emporium.
4142 | D:4 | Bought a faintly humming leather armour for 147 gold pieces
4150 | D:4 | Identified the cursed +3 leather armour of Folaeh (You bought it in a shop on level 4 of the Dungeon)
4199 | D:4 | Noticed Eustachio
4232 | D:5 | Entered Level 5 of the Dungeon
4318 | D:5 | Reached XP level 5. HP: 28/28 MP: 6/10
4527 | D:5 | HP: 1/28 [centaur/arrow of flame (16)]
4916 | D:5 | Learned a level 3 spell: Call Canine Familiar
5188 | D:5 | Reached skill level 9 in Summonings
5203 | D:5 | Acquired Makhleb's first power
5242 | D:5 | Reached XP level 6. HP: 14/32 MP: 1/11
5554 | D:5 | Noticed Crazy Yiuf
5577 | D:5 | Killed Crazy Yiuf
5905 | D:6 | Noticed Sigmund
5950 | D:6 | Killed Sigmund
5950 | D:6 | Reached skill level 10 in Summonings
6046 | D:6 | Noticed Pikel
6279 | D:6 | Found a glowing drain.
6320 | D:6 | Killed Pikel
6320 | D:6 | Reached XP level 7. HP: 36/36 MP: 0/17
6327 | D:6 | Learned a level 4 spell: Summon Scorpions
6349 | D:6 | Noticed Menkaure
6366 | D:6 | Killed Menkaure
6726 | D:6 | Noticed Grinder
6751 | D:6 | Killed Grinder
6751 | D:6 | Reached skill level 5 in Spellcasting
7039 | D:6 | Reached XP level 8. HP: 6/41 MP: 12/20
7477 | D:7 | Noticed Dowan
7478 | D:7 | Noticed Duvessa
7502 | D:7 | Killed Dowan
7517 | D:7 | Killed Duvessa
7778 | D:7 | Acquired Makhleb's second power
8281 | D:7 | Your ally Dowan died
8670 | D:7 | Found a staircase to the Orcish Mines.
9399 | D:7 | Learned a level 4 spell: Summon Ice Beast
9856 | D:4 | Killed Eustachio
9979 | D:4 | Found a bloodstained altar of Trog.
9979 | D:4 | Noticed a terrified wizard
9986 | D:4 | Killed a terrified wizard
10096 | Temple | Entered the Ecumenical Temple
10175 | D:4 | Noticed AnalyticBranch's ghost (average HEHu)
10196 | D:4 | Killed AnalyticBranch's ghost
10514 | D:5 | Acquired Makhleb's third power
10645 | D:5 | Reached XP level 9. HP: 45/45 MP: 16/24
11129 | D:8 | Found a bloodstained altar of Trog.
11750 | D:9 | Reached skill level 1 in Poison Magic
12173 | D:9 | Got a shimmering sabre
12174 | D:9 | Identified the sabre "Faut" {flame, SInv} (You found it on level 9 of the Dungeon)
12590 | D:9 | Reached skill level 5 in Poison Magic
12694 | D:9 | Got a blackened book
12695 | D:9 | Identified the Disquisition on Excruciating Cold (You found it on level 9 of the Dungeon)
13586 | D:10 | Entered Level 10 of the Dungeon
14192 | D:10 | Reached XP level 10. HP: 48/50 MP: 1/26
14368 | D:10 | Reached skill level 11 in Summonings
14701 | D:10 | Acquired Makhleb's fourth power
15045 | D:10 | Reached skill level 12 in Summonings
15587 | D:10 | Learned a level 6 spell: Summon Ugly Thing
15591 | D:10 | Learned a level 3 spell: Recall
16444 | D:11 | Found Gizizaf's Distillery.
16452 | D:11 | Bought a potion of curing for 30 gold pieces
16452 | D:11 | Bought a potion of heal wounds for 45 gold pieces
16452 | D:11 | Bought a potion of heal wounds for 45 gold pieces
16452 | D:11 | Bought a potion of heal wounds for 45 gold pieces
16452 | D:11 | Bought a potion of heal wounds for 45 gold pieces
16452 | D:11 | Bought a potion of curing for 30 gold pieces
16659 | D:11 | Reached skill level 10 in Spellcasting
16707 | D:11 | Learned a level 5 spell: Shadow Creatures
17181 | D:11 | Reached XP level 11. HP: 54/54 MP: 3/29
17355 | D:11 | Acquired Makhleb's fifth power
18419 | D:11 | Reached skill level 13 in Summonings
19594 | D:11 | Reached skill level 14 in Summonings
20037 | D:11 | Reached skill level 15 in Summonings
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Wednesday, February 9, 2011
MUTANT WARZONE Beta 3.0
UPDATE: Beta 3.0 is out! Enjoy some new areas/features.
Download Mutant Warzone Beta 3.0
MUTANT WARZONE
A Zombie Apocalypse Simulation
Rendered in 8-Bit, ANSII, and Megazeux ANSII
Official HTML Readme
Beta 3.0
Version 3.0 Changelog
---------------------
-Added Dungeon: "HELL" (accessible via the cathedral in the upper-right, requires red key)
-Game balance issues
-Fixed stairs bug
-Fixed title screen
-Death now sends the player back to the beginning
-Increased Health to 200 per heart (up from 10) in player base
-Removed alternate stairs to the sewers, they are now only located by the hospital
-Added entrance to player base
Version 2.0 Changelog
---------------------
-Bombs now set the ground on fire
-Added Dungeon: "SEWERS" (multiple entrances)
-Added Dungeon: "HOSPITAL" (Key found in Sewers)
-More low-stregnth bombs
-New enemy: "Mutant Beetle"
-Added about 1,000 zombies to the City

Getting Started
---------------
Run megazeux.exe, and select MUTANT.mzx. You have loaded the game!
CTRL+ALT+ENTER to switch to fullscreen.
Hit "P" to start playing!
Access the super-secret speed setting by hitting F2. This option is so fucking secret that I didn't even know the game included it (it's built into Megazeux)!
Story and Gameplay
------------------
You are the last survivor of a mutant/zombie outbreak in the City.
The 1,000s of inhabitants are now hell-bent on ripping out your
spine and eating your brains. Armed with a trusty machine gun,
explore the city to find more supplies, achieve a high score,
and, ultimately, clear the infestation completely.
Controls
--------
Enter: Menu/Status
P: Play the Game at the title screen
F2: Settings
F3: Save
F4: Load
F9: Quicksave
F10: Quickload
F5/INS: Toggle Bomb Type
Arrow Keys: Move Around
Space + Direction: Shoot Machine Gun
Delete: Bomb
Items
-----
AMMO: Needed to survive, comes in different quantities.
LIFE: Restores health! Also needed to survive.
Gems and Coins: Score some extra points.
Bombs: There exists both strong and weak vaireties.
Keys: Match the color to the lock!
Atoms: Atomic Energy gives you an extra life!
Zombies and Mutants
-------------------
Most mutants will chase after you, but some lurk quietly in the shadows.
About and Contact
-----------------
Mutant Warzone was originally developed in 2 days using Megazeux.
Liscene
-------
THIS GAME IS FREEWARE AND MAY NOT BE SOLD FOR PROFIT. ANYONE CAN EDIT THIS GAME.



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Tuesday, February 2, 2010
The Atomic Knight
The Atomic Knight is an ASCII adventure/arcade game. The world is randomly generated. Trolls are attacking the city, you must escape! Kill Trolls with your Atomic Energy Missiles (IJKL) and move with WASD.
This is a beta release, but it's the first game I've finished, so enjoy!
[2.4.2010 Download Link Removed, please download the current version!]
This includes the readme. The .exe is a 32-bit windows console application, and is best experienced in full screen. The game runs at 80 characters wide, 24 tall. Theoretically it could be ported to Telnet.
NOTE: This is a BETA release. New versions should be uploaded regularly for a few weeks. I am currently almost finished with Beta 2.0 which will change up the gameplay a little, so check back soon!
Screenshot are from the Beta 1.0 version, and, yes, the game looks different.
Labels:
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Thursday, December 17, 2009
Your World of Text: The Building Art Project
Yourworldoftext.com proves to be an interesting experiment in human nature. The infinite possibilities of the space provided in ywot waste away to deleters, spambots, idiots. This, of course, is to be expected. Before I grew bored with the site, however, I launched a brief experiment of my own within Your World of Text. I call this experiment, "The Building Art Project."
The goal was simple: to create a fast, easy-to-build building that could be replicated by other users to create lots of buildings throughout the main page. To an extent, I was successful. I created several cities on the main page, hundreds of "clicks" away from 0,0. Some of the cities might remain, others have been destroyed. You can view the /worldmap I created to keep track of these both my cities and cities built by other users.
The problem, however, is that building ascii towns and buildings is boring as fuck. There just isn't anything to do with all of the infinite grid space in ywot. The Art Project, however, consists of a series of screenshots of buildings in yourworldoftext. All of these structures have long since been destroyed, and I leave you with these unusual pictures. I only built the buildings.
The attempt at creating order in a sea of chaos failed. Human nature proved to entropic for the powers of art.






























The goal was simple: to create a fast, easy-to-build building that could be replicated by other users to create lots of buildings throughout the main page. To an extent, I was successful. I created several cities on the main page, hundreds of "clicks" away from 0,0. Some of the cities might remain, others have been destroyed. You can view the /worldmap I created to keep track of these both my cities and cities built by other users.
The problem, however, is that building ascii towns and buildings is boring as fuck. There just isn't anything to do with all of the infinite grid space in ywot. The Art Project, however, consists of a series of screenshots of buildings in yourworldoftext. All of these structures have long since been destroyed, and I leave you with these unusual pictures. I only built the buildings.
The attempt at creating order in a sea of chaos failed. Human nature proved to entropic for the powers of art.
Labels:
art,
ascii,
your world of text,
yourworldoftext
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