By popular demand: another post!
Recently I've been playing the new Castlevania (Order of Ecclesia) and, as expected, it fails to disappoint (that is, it's awesome). However, it feels shallow to do a review, because we've all played Castlevania games before, and it's that standard fair. Though, the catch this time is that the game is broken up into stages AND Dracula's Castle, providing the player with more than enough to do.
But what's really on my mind (aside from programming) has been a freeware game, La-Mulana. I've seen screenshots of the game for a long time now, but I only played it a few hours ago, on my lunch break. Immediately the quality was apparent, and it's caused me to re-evaluate my approach to game design. It's very similar to Maze of Galious, an obscure MSX game (which, admittedly, has been in the blogs lately, probably due in part to La-Mulana). I'm going to hold off on posting a full review, because I'm yet to explore the depths of this massive game (place 5 skills points in dungeonering, please!) but I'll get there soon (saved right outside of Dracula in OoE, then I'll be free to play La-Mulana), so expect an update at some point.
The time for indie games is now, we are witnessing an explosion in creativity and dedication by indie developers. With modern technology gamers and artists are able to create and surpass games in the style of retro titles and technology. Exciting times, to be sure.
Finally, HAPPY BIRTHDAY to Sami, 8-Bit City's number 1 girlfriend and reader!
Showing posts with label random. Show all posts
Showing posts with label random. Show all posts
Monday, November 10, 2008
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