Showing posts with label Septerra Core. Show all posts
Showing posts with label Septerra Core. Show all posts

Thursday, June 16, 2011

Nintendo switches downloads to Thursday, starts it off with a retro bang


Nintendo recently switched their download day from Monday to Thursday. Why? I have no idea and to be quite honest I don't really care. Lately Nintendo has been updating the VC every OTHER week (as opposed to the previous weekly updates) when they aren't busy releasing ancient tablet something-somethings.

Still, the downloads today are impressive enough for me to post about them.

First up is the Game Boy Donkey Kong for the 3DS, so finally owners of said system have something to play.

Next, Mega Man 5 hit the store today as well. Mega Man 5 is, without hesitation, my least favorite NES Mega Man. That's not an insult to Mega Man 5, that's just life.

Finally, BIT.TRIP FLUX, the final chapter in the epic BIT.TRIP saga; this WiiWare title is clearly the highlight of this week. The BIT.TRIP series is known for atari and 8-Bit aesthetics and making each entry in the series a totally different genre.

Thus far, BIT.TRIP Runner (the platformer), has proven to be an epic, instant classic. I've also played BEAT and VOID, and other entries, FATE and CORE, also exist (all together 6 games). The first entry, BIT.TRIP Beat, launched soon after I moved to New Orleans, and it's nice and symmetrical that the last part of this launched right before I move away.

Flux combines the gameplay from all other games, and hopefully finishes Commander Beat's story well. It's been nice watching all the BIT.TRIP game release, playing the ones that interested me (I just haven't had time for FATE), and watching critics appreciate and recognize good, innovative games.

BIT.TRIP probably did more for the Wii than people realize.

The entire saga is set to be released as a 3DS cart. Individual entries can also be purchased on Steam.

Start with Runner; it deserves a place in the plat-former hall of fame (as well as being the only music-based platformer I've ever played).

Commander Video's story is at an end, and with it: the Wii.

Wednesday, November 12, 2008

Castlevania: Order of Ecclesia



Castlevania: Order of Ecclesia is the latest entry in Konami's (as far as I'm concerned) best franchise. Taking a page from Symphony of the Night, it continues the Metroidvania formula, but adds multiple levels to the mix. It's similar to Portrait of Ruin in that respect, but is much more focused, cohesive, and enjoyable. The lead female protagonist, Shonoa, is a refreshing change, but, unfortunately, doesn't get much characterization because of story-related issues.



Having recently defeated Dracula (i.e. last night), I've just started to explore the extra content that makes Castlevania games so damn enjoyable/replayable. You've got Albus mode (a teleporting gunslinger), hard mode, level caps, new game + and a boss rush mode; all unlockable after completing the main quest. I could go on and on describing the various aspects of this cart, but, and I hate to say it, it's really similar to the other titles in the series. What's impressive, is that this game still feels fresh. I recommend this title to anyone with a DS (though if you haven't played Dawn of Sorrow, you're probably better off starting there).



There was a time when I thought 2D gaming was dead for good. Today, not many gamers fear for the fate of platformers, and its titles like Castlevania: Order of Ecclesia, Contra 4, and Mega Man 9 keep the genre alive in the commercial world. Indie games also embrace the 2D game, arguably out of technical limitations, but perhaps out of a love for the gameplay and an aesthetic appreciation less dimensions. It's nice to see 2D gaming develop as a distinctive style and maintain momentum in modern time.

I wish I had the time to go through all of the extra modes, but they will have to wait for a few weeks. My list of games to play is out of control. Want an idea of how bad it is? I've started (and would really like to finish in the next 6 months) Chrono Cross (need to completely restart because its been so long), Twilight Princess, Advance Wars: Days of Ruin, Ys: Book I & II, Final Fantasy XII: Revenant Wings, Final Fantasy 9 (once again, I've got to restart it), Final Fantasy 7: Dirge of Cerberus, Yoshi's Island DS, Super Paper Mario (on the LAST level), Dragon Quest 8 (have to restart, been waaay too long) and La-Mulana.



There really is a superfluity of great games out there, and trying to play them all does lead to over-consumeration of video games. Yes, games are a commodity, but they are also art, and require a large time investment to be fully appreciated. Also, plenty of games are made and given away free (see, Cave Story, 8-Bit Killer, Hasslevania) so the idea that video games are purely a commodity is obviously flawed. I don't play games to waste time, I play games to better understand life, video games, software, art, programming, music, visual arts, design and to enjoy time spent.



Yesterday I began playing through Septerra Core, and ancient RPG from 1999 that was incredibly overlooked, which I started in about 2001 but never finished.

I needed an RPG to slow me down a bit and relax from all the twitch gameplay I'm so fond of. Thus far it is nothing short of amazing. I am only 2 hours into it, but plan on playing for 6 hours after this post. It's an ambitious title with a unique setting, interesting characters, and a serious storyline.



It's got a healthy dose of nostalgia, because I can remember fragments shored against the ruins of my memory. A cutscene or line will leap out, disturbingly familiar, yet different because of the time gap in between playthroughs. Nostalgia teaches us about ourselves, how we saw the game them, how we see it now, and often exposes the shortcomings of memory and the nature of time. Like visiting you high school after college, you notice the changes, and you learn about yourself. The connection is more prevalent in video games because the architecture doesn't change. The game is exactly the same, and the ability to be in identical spaces years apart creates an uncanny reality.

Shanoa art by hf-Zilch

Maya art by dune3001