Showing posts with label intellivision lives. Show all posts
Showing posts with label intellivision lives. Show all posts

Thursday, January 12, 2012

Advanced Dungeons & Dragons: Tower of Doom (Intellivision)



Advanced Dungeons and Dragons: Tower of Doom (later known simply as "Tower of Doom" when licensing issues became a problem) is the third entry in the AD&D series for the Intellivision. The three games were revolutionary console RPGs and each broke new ground in a different way. The first entry, Cloudy Mountain a.k.a. Crown of Kings is more of an Action Adventure game. The second entry, the Treasure of Tarmin, introduces a first person perspective. Tower of Doom scraps that design in favor of hardcore dungeon crawling similar to glorious games like Nethack. One must give credit here, however, considering Tower of Doom was designed with limited resources (unlike Nethack) and release in 1989... which is fairly late considering the previous AD&D game (Tarmin) was released in 1983 (although writtin in 1981).

Tower of Doom, not to be confused with the Capcom beat-em-up, is a standard dungeon crawler. You can fight enemies with ranged attacks, or go into melee combat in first person. You choose one of 10 classes, I prefer Warlord, but others are fun as well, and journey into the dungeon. I've heard the levels are actually 256 floors deep, but I've only gone down 15 floors so far.

As you dive down, you find more items and stronger monsters. It's a dash to the next door in the dungeon, because your health will start to drain if you waste time. You can't save, so you're always going for a high score.

You can also find food, potions, magic spells, weapons, and treasure. Treasure ads to your score, and thankfully disapears once you use it. You can only hold 8 items, so inventory management becomes important, but not impossible. I haven't found any armor, so I'm pretty sure it doesn't exist, although you can find magical rings and treasure crowns, and ghostly spells; the game packs variety.

The dungeon floors are randomly generated on some levels, but the game has pre-existing adventures as well. Honestly, as a serious rougelike player, I prefer the randomly-generated levels.

It's an amazing game, and well worth purchasing Intellivision Lives! or even a real Intellivision to play this game. I don't own a better, faster paced, randomly generated dungeon crawler on the DS.

Wednesday, January 11, 2012

Beating Tower of Doom Catacombs 12



After a few days of attempts, I finally beat one of the levels in Tower of Doom for the Intellivision. Admittedly, 12 levels is not that bad. I lucked out hard with stair placement and pretty much zoomed out of the tower. Using Warlord was another major advantage (the Warlord starts at level 4 & with tons of gear)

Now I'm working on the deeper mazes, but it seems everytime I'm on a roll my health starts dropping mysteriously. Maybe I'm not eating enough food, but I didn't see any "starving" message. Maybe I'm being poisoned and I just don't know it; in any case these mysterious "health leech" deaths are beginning to become a serious pain. I just wish I knew what was killing me.

My "winning" game was played on the PS2, even though most of my Tower of Dooming takes place on Intellivision Lives! for the DS. Both versions are completely solid; the touchscreen doesn't offer much in terms of gameplay for this title.

The Catacombs are a randomly-generated series of dungeons. It's a little like playing Berzerk the RPG. Supposedly even stronger monsters exist in the later levels; I'm looking forward to giving them a medieval smackdown.

Monday, January 9, 2012

Frog Bog Intellivision



Frog Bog was one of several games featured in the recent cult classic film Grandma's Boy. It's easy to see why: the movie definitely has a retro penchant, and an Intellivision game is perfect for the movie's comedic vibe.

Supposedly this game is a remake of Frogs and Flies for the Atari 2600, but for some reason I just like Frog Bog better. The graphics are definitely improved, but I enjoy the controls on the Intellivision, oddly enough, better than on the Atari.

In the movie, a younger gamer challenges pro-taganist Alex to a game of Frog Bog, and its the perfect choice for multiplayer action. The game test reflexes, timing, and prediction of parabolas (mental calculus) to the extreme. Your competition is the only real difficulty setting, because the computer is laughably easy. Both players jump around catching flies for three minutes, flies are worth different amounts of points, and the player with the most points after three minutes wins the game.

There are several different control options. A fixed arc across the lilypads serves as the easy setting. I prefer medium, in which you have to plan your jumps more carefully by holding down the button to determine velocity; this setting also allows you to choose between low hops and high hops. This also allows the players to fall off the lilypads, and this is great because it only penalizes you by taking a little time to swim back up to the lilypad. Its both realistic (i.e. frogs shouldn't die when they touch the deadly water) and fair. Players won't be discouraged from taking risks, and an agressive strategy is the only way to victory.

As you play, the pond shifts slowly into nighttime--a nice graphical touch, and one that provides the game with some extra charm. The game was included in the PC, PS2, and DS versions of Intellivision Lives! On the DS you can play single-cart multiplayer with a friend of stranger. It's a game you can challenge anyone to, anytime-- to the death or for money.