Showing posts with label megazeux. Show all posts
Showing posts with label megazeux. Show all posts
Friday, February 18, 2011
Mutant Warzone OST - "The World Is Mad and So Am I"
The 4th song I composed for the Mutant Warzone OST.
Written on guitar and keyboard, compiled in Fruity Loops 9.
I wanted the player to be encouraged to explore because of the guitar. The beat won't stop, and the player's going to need that to destroy the added zombies in fast mode.
Labels:
dance,
electronica,
megazeux,
music,
mutant warzone,
mutant warzone OST,
youtube
Thursday, February 17, 2011
Mutant Warzone OST - Robot - Starship Thing
This time a rock song.
Labels:
megazeux,
music,
mutant warzone,
mutant warzone OST,
youtube
Wednesday, February 16, 2011
Mutant Warzone OST - Robot - Radiation Nation
Radiation Nation: my second track to go along with the Mutant Warzone OST. I wrote it one keyboard and guitar and sequenced in Fruity Loops 9.
The guitars and synths go perfect with the retro style.
Labels:
fruity loops,
megazeux,
music,
mutant warzone,
mutant warzone OST,
youtube
Sunday, February 13, 2011
MUTANT WARZONE SECRET CODE
Access the super-secret speed setting by hitting F2. This option is so fucking secret that I didn't even know the game included it (it's built into Megazeux)!
You might as well go ahead and set the game to super-fucking-fast because it's the default setting from now on.
Image is an unfinished version of a picture for the OST. I liked this version for some reason, but the finished one is, I think, better. It's the guy from the title screen. The bad guy who isn't in the game yet.
Labels:
code,
megazeux,
mutant warzone,
mutant warzone OST
Mutant Warzone OST Album Art Sneak Peak

Another piece done for the upcoming OST! I intended for the main character to be either male or female depending on the player. Duke would be the male version, so here is the female protagonist.
Labels:
dos,
megazeux,
mrjordak,
music,
mutant warzone,
mutant warzone OST,
OST,
pixel art
Wednesday, February 9, 2011
Mutant Warzone Hi-Res Wallpaper

Mutation Warzone Hi-Res Wallpaper.
This will be the back cover, I think, to the upcoming Mutant Warzone OST by mrjordak!
Labels:
megazeux,
mrjordak,
music,
mutant warzone,
mutant warzone OST,
pixel art,
wallpaper
MUTANT WARZONE Beta 3.0
UPDATE: Beta 3.0 is out! Enjoy some new areas/features.
Download Mutant Warzone Beta 3.0
MUTANT WARZONE
A Zombie Apocalypse Simulation
Rendered in 8-Bit, ANSII, and Megazeux ANSII
Official HTML Readme
Beta 3.0
Version 3.0 Changelog
---------------------
-Added Dungeon: "HELL" (accessible via the cathedral in the upper-right, requires red key)
-Game balance issues
-Fixed stairs bug
-Fixed title screen
-Death now sends the player back to the beginning
-Increased Health to 200 per heart (up from 10) in player base
-Removed alternate stairs to the sewers, they are now only located by the hospital
-Added entrance to player base
Version 2.0 Changelog
---------------------
-Bombs now set the ground on fire
-Added Dungeon: "SEWERS" (multiple entrances)
-Added Dungeon: "HOSPITAL" (Key found in Sewers)
-More low-stregnth bombs
-New enemy: "Mutant Beetle"
-Added about 1,000 zombies to the City

Getting Started
---------------
Run megazeux.exe, and select MUTANT.mzx. You have loaded the game!
CTRL+ALT+ENTER to switch to fullscreen.
Hit "P" to start playing!
Access the super-secret speed setting by hitting F2. This option is so fucking secret that I didn't even know the game included it (it's built into Megazeux)!
Story and Gameplay
------------------
You are the last survivor of a mutant/zombie outbreak in the City.
The 1,000s of inhabitants are now hell-bent on ripping out your
spine and eating your brains. Armed with a trusty machine gun,
explore the city to find more supplies, achieve a high score,
and, ultimately, clear the infestation completely.
Controls
--------
Enter: Menu/Status
P: Play the Game at the title screen
F2: Settings
F3: Save
F4: Load
F9: Quicksave
F10: Quickload
F5/INS: Toggle Bomb Type
Arrow Keys: Move Around
Space + Direction: Shoot Machine Gun
Delete: Bomb
Items
-----
AMMO: Needed to survive, comes in different quantities.
LIFE: Restores health! Also needed to survive.
Gems and Coins: Score some extra points.
Bombs: There exists both strong and weak vaireties.
Keys: Match the color to the lock!
Atoms: Atomic Energy gives you an extra life!
Zombies and Mutants
-------------------
Most mutants will chase after you, but some lurk quietly in the shadows.
About and Contact
-----------------
Mutant Warzone was originally developed in 2 days using Megazeux.
Liscene
-------
THIS GAME IS FREEWARE AND MAY NOT BE SOLD FOR PROFIT. ANYONE CAN EDIT THIS GAME.



Labels:
ascii,
megazeux,
mutant warzone,
zombies
Monday, February 7, 2011
Realistic Zombie Apocalypse ANSII Shooter
YOU CAN NOW DOWNLOAD THIS GAME. PLEASE GO TO THE OFFICIAL POST!

The working title is "Mutant Apocalypse" but that could change. I'm developing this with Megazeux, after I discovered it was possible. Megazeux is an incredibly powerful ANSII game creation engine, but I have complete control over the characters.
Anyway, right now the hero can run around part of a city. The city and buildings' floor plans are realistic, and there are literally thousands of zombie/mutants to destroy.
You have regular machine-gun ammo, and 2 kinds of bombs. You start with some lives and can collect more. Ammo is everywhere, but the giant caches are well-guarded. You might be able to grab 2000 rounds easily enough, but you'll need to use that strategically to gain the 10,000 you'll need. You can collect gems and coins for extra points.

Features finished:
50% of the City, including:
-dozens of buildings (apartment complexes, a giant shopping mall, alleys, etc)
-hives of zombies waiting to attack
-mobs of mutants set on search and destroy
-tons of powerups
-intense difficulty
-decent level of realism
-keys which lock certain areas (including the shopping mall, a zombie movie staple)


The working title is "Mutant Apocalypse" but that could change. I'm developing this with Megazeux, after I discovered it was possible. Megazeux is an incredibly powerful ANSII game creation engine, but I have complete control over the characters.
Anyway, right now the hero can run around part of a city. The city and buildings' floor plans are realistic, and there are literally thousands of zombie/mutants to destroy.
You have regular machine-gun ammo, and 2 kinds of bombs. You start with some lives and can collect more. Ammo is everywhere, but the giant caches are well-guarded. You might be able to grab 2000 rounds easily enough, but you'll need to use that strategically to gain the 10,000 you'll need. You can collect gems and coins for extra points.

Features finished:
50% of the City, including:
-dozens of buildings (apartment complexes, a giant shopping mall, alleys, etc)
-hives of zombies waiting to attack
-mobs of mutants set on search and destroy
-tons of powerups
-intense difficulty
-decent level of realism
-keys which lock certain areas (including the shopping mall, a zombie movie staple)
Labels:
ANSII,
gamedev,
megazeux,
mutant apocalypse
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