Showing posts with label namco museum. Show all posts
Showing posts with label namco museum. Show all posts

Friday, November 25, 2011

Mr. Driller W Review



If you haven't played Mr. Driller you really owe it to yourself to give the series a try. This wiiware edition functions as an acceptable point of entry into the series while simultaneously satisfying fans.

Basically you dig down destroying blocks in an attempt to reach the bottom of the stage. If a block crushes you, you die. If you run out of air (time) you die. Along the way you pick up air capsules. Blocks also disappear if 4 or more of the same color fall or touch each each other while at least one is falling... the combos are hard to explain but you'll get the idea almost immediately.

Mr. Driller W has several levels, each with 3 difficulty settings. Each difficulty is like an entirely new level because the playing fields are radically wider on expert, and very narrow on easy. The expert levels are truly huge, bigger than anything else in the Mr. Driller series.

There are 7 characters to play as, each with their own voice and special abilities. Some characters are faster, but consume air quicker. Some can jump up 2 blocks instead of 1, and one can be hit twice before dying. The characters add even more variety to an already great game.

What IS missing, however, is other modes. You only have the stages to play through, though each stage does feel very different from the others. One stages has a lot of disappearing blocks, another has a lot of "white" blocks which wont attach or combo (these can be extremely dangerous).

The highlight of the game are probably the 2 endless levels (technically 6 when you count difficulties) which allow you to drill to your heart's content. One of these stages is easier than the other, and that's one of the best features in the game: the learning curve has been greatly reduced providing new players with easier access to the series. New players can play the easiest stage on the easiest difficulty with the easiest character (the robot) and learn the mechanics before moving on to something more challenging.

However, if you are a hardcore fan don't be deterred, because the expert difficulty is by far harder than the previous games.

Other features include: local leader board, 5 save files, unlockable stages and an unlockable character who plays quite differently than the others (I won't spoil it in this review). The game doesn't track stats like Mr. Driller 2 for the GBA, but it does track time.

Finally, all 4 control schemes are supported (wiimote, classic controller, GCN controller, and wiimote+nunchuck) which is an important feature lacking on many games.

For 8 dollars it's the best bargain in the series, I highly recommend it to everyone. Anyone else enjoy the series? Which version do you prefer?




Thursday, January 6, 2011

History of Namco Museum Collections and Namco Museum 50th Anniversary Review


Namco Museum is a long-time favorite of mine, and it's a pleasure to review it finally. The most impressive aspect of the game is arguably the menu, which simulates an arcade and plays a few classic '80s pop hits. The loading times are bad, but not a major deterrent. Arcade games always take a long time to load. Most of the games are fun, a few are not, but all are worth playing and most offer at least a nice distraction. The packaging does not make the eyes bleed. Everything covered.


Except the history of the Namco collections. It all began in 1995 with Namco Museum Vol 1. for the Playstation. Over the next 3 years Namco releases another five volumes. In 1999, yhey also released a modified Vol 1. for the N64 and Dreamcast with Ms. Pac-Man (more of a "greatest hits"). Between 2000-2002, Namco Museum was released for the GBA, PS2, GCN, and XBOX, followed, in 2005, by the updated Namco Museum 50th Anniversary. The DS and PSP saw releases of collections, Namco Museum DS and Namco Museum Battle Collection respectively. The XBOX 360 received the best collection by far: Namco Museum Virtual Arcade which includes the kickass Pac-Man Championship Edition as well as a cache of treasures. In January 2009 they released Namco Museum Essentials for the PlayStation Network, and allowed users to get arcade cabinets for the Playstation HOME. The Wii has already seen two collections: Namco Museum Remix (2007) and Megamix (2010), giving gamers much of the same, and a few (apparently shoddy) "updates" to the classics. I'll probably end up buying Megamix because I'd hate to have to track it down in the future. The entire mess is so complicated that wikipedia has a gigantic chart graphing what games appear in which collections.


Now that you know the history, learn the games! (You probably already know them). I'll do a mini-review for each game and post random images I've scoured from Google Images!

Pac-Man: Great game, but only one board. Painfully slow.

Ms. Pac-Man: Better game, more interesting boards, but still painfully slow on this collection. Good luck getting past the Junior Board.

Galaga: Classic, yet you can only play the slow shoot version. Disapointing.

Galaxian: Not as good as Galaga.

Dig Dug: Awesome music, great gameplay, a timeless classic, perfectly ported.

Rally-X; Awkward and forgettable.

Pole Position: Good fun, but terrible as a racing game. Better racing games exist on the 2600, and it doesn't compare to Outrun.

Pole Position II: Still not as good as Outrun.

Xevious: See the full-length review. Xevious defines a genre.

Dragon Spirit: Somehow misses the Xevious formula, yet may hold some depth and entertainment.

Boscovian: More annoying than anything.

Rolling Thunder: Good for a few hours, but once I doubt anyone really enjoys this game. Okay, I'm sure some people like it, but I'd rather play Ghost 'n' Goblins if I'm going to play an incredibly awkward and challenging arcade platformer.

Mappy: Should not have been created.

Sky Kid: Although the real-world theme is dull, the gameplay is solid and the simultaneous combat is a real party-saver.

Pac-Mania: One of the best Pac-Man games, and definitely a reason to buy this collection.

Galaga '88: An incredible update to Galaga, also adds to the value of the collection.

Overall you get a lot of great games, some bad ports, some okay ports, and some clunkers. Hey, every arcade needs some bad machines to make you appriciate the good ones. Besides, playing a few minutes of Boscovian can take the edge off of a 12-hour Xevious binge or a weekend of Pac-Mania.

If you still haven't had enough Namco euphoria, check out the overlong 3-part Youtube review of Namco Museum Anniversary Collection. Part 1. Part 2. Part 3.