Showing posts with label turbo grafx. Show all posts
Showing posts with label turbo grafx. Show all posts

Friday, June 24, 2011

Jim Power Turbo CD Cheats and Tips



Jim Power was release for the Amiga in 1992, and in 1993 Japan saw a release for the Turbo CD. While the game is slightly watered-down from the Amiga, the music is even better and the game remains fun.

You are 1990s Earth Hero: Jim Power. With the power of steroids and a laser gun you are personally going to kick an entire alien planet's ass.

One of the Turbo Cd problems is that Levels 2 and 4 are shmup flying stages, and basically impossible because your weapon does practically nothing. Use these passwords to skip those levels and you'll still enjoy the really, really long 1,3,5 stages.

Passwords

Level 2 WELLDONE
Level 3 BRAVOJIM
Level 4 SMARTBMB
Level 5 LAST ONE

Tips: If you scroll a monster off the screen, it's projectile will disappear. The Monster's health, however, will not regenerate! If you kill a monster, similarly, it's projectile will disappear.

Level 1 Miniboss: Pretty much a joke, but ducking can help to make this fight safer.

Level 3 Miniboss can be defeated with no danger to yourself if you stay on the upper platform.

Learn how to control Jim, the physics are very unique. I would consider this a precision platformer, and a very fun game. I'd like to play the Amiga version...

Know some trick I didn't mention? Post it in the comments. I'll add more cheats or glitches if I discover any.



Friday, February 15, 2008

Lifting the Dragon's Curse

Yesterday I beat Dragon's Curse. The final scene transpired exactly how a good video game should: my jaw was clinched and my hands gripped the wiimote. The last dragon was a sword swipe away from death, but only a half-heart of life separated me from a game over screen. All or nothing, baby. I slew the dragon, and the precious Salamander Cross was finally mine. Victory was never sweeter.

Listen to me when I say Go. Play. This. Game. With a 6 buck price-tag on the virtual console, there is little excuse not to treat yourself to this gem. You deserve it.

Gameplay rundown: fight boss, get transformed into a monster. Rinse, repeat. Over the course of your journey you will be transformed into a lizard, mouse, piranha, tiger, and, finally, a hawk. Each form provides you with a special power/ability, which will allow you to access a new area of the map. It's pretty standard metroidvania stuff, but considering metroidvanias have never really been a huge market, it comes as a welcome addition to the all-too-small "niche genre."

An interesting fact about this game, is that it was originally a Wonder Boy title. The Wonder Boy series is confusing, convoluted, and amazing (I'll be sure to cover the entire series in a future post). As Wonder Boy, it was released on the Sega Master System and Game Gear, but for the Turbo Grafx 16 port they changed the characters up a bit, and left us with Dragon's Curse. No worries, however, Dragon's Curse has improved graphics, and no sprite flicker.

I've always been a fan of the side-scrolling adventure. The genre embodies all of the cool aspects of video games. You have Mario-style platforming, but without the hop-and-bop. Instead you're given a sword, spells, and plenty of abilities. Throw in a grander scale than Mario, longer levels, non-linear gameplay, better music (well, debatable)... and these aspects come together in an amazing way, that provides the "epic" quality of RPGs; giving the player a goal, and watching as the goal treks progressively closer, while cutting out the menu-based non-action in favor of real-time battles.