Showing posts with label ultimate rpg. Show all posts
Showing posts with label ultimate rpg. Show all posts

Tuesday, November 5, 2013

Ultimate Warlock and Nameless


Just some pixels.

Friday, October 25, 2013

Ultimate RPG Sample Party


A warrior, wizard, engineer, and leprechaun. Exploring the starting town. In the final version you will be able to chose between 8 different classes, these plus warlock, skeleton, robot, and barbarian.


Wednesday, August 22, 2012

Pixel Art: Ultimate RPG Concept Art


A Fighter, Doctor, Wizard, and Warlock. The in-game sprites are much smaller, but these were the original battle sprites. I'm now using the overworld sprites for battle graphics, even though these would have been awesome.

They might look nice on the sidebar....

Friday, August 17, 2012

Ultimate RPG File Partly Recovered


This is good news and bad news. I recovered part of the Ultimate RPG file. But only part-- about 2 dozen sprites are still lost, and the world map design has been rolled back significantly. The work lost represents about half of the file's data.

There is still more good news: I have a file with all (or at least most) of the data on it. I just can't open the file. ..

However, I've emailed the creator of OHRRPGCE, the engine which powers the game (as well as Star Quest, Fight Town, and Skeletronic), for a possible solution. We'll see what happens, but I'll continue to post updates because I hope my data can be reclaimed and I'm very passionate about this new game, which is only code-named "Ultimate RPG."

Wednesday, July 25, 2012

Pixel Art: New 8-Bit RPG Sprites


My newest pixel art; these dudes and dudettes are from a current project code-named "Ultimate RPG." Each one is animated to walk in place (similar to the Ultima games and the Japanese Dragon Quest 1). Also, each sprite has multiple pallet-swaps. Each sprite is being set up to have a variety of outfits in both black and white skin tones.

I have run into a development problem with hair color. Blonde hair looks like garbage on the yellow backgrounds (sandy areas), so those have to be changed. Similarly, I use a lot of black backgrounds so black characters don't look good with dark-brown hair.

I'm still in pre-alpha stages, just making some sprites, polishing the maptiles, and gearing up to create a full-on retro-style RPG. The battles and equipment systems will be similar to Dragon Warrior, but I want to offer some of the character customization of the roguelike genre. I also don't want to spend a lot of time animating multiple characters for battles, but perhaps that feature will get added. I'd rather spend the time drawing/creating great, memorable, and wacky monsters as well as having fun, trippy battle backgrounds.

Allowing the player to visit towns out of order will be a prime design. You could then pick up characters in the same manner as Ultima IV: Quest of the Avatar. Either way, I'm off to play some Mother 3 and Lufia & the Fortress of Doom as inspiration.


Sunday, December 18, 2011

Ultimate RPG Screenshots



These are screenshots from a project codenamed "Ultimate RPG." It's in the style of the Ultima games, but with JPG battles. These are from a "working" build, but I shouldn't even use that word. This is just the beginning; everything will likely be changed as I continue to work on this.