Showing posts with label unix. Show all posts
Showing posts with label unix. Show all posts

Wednesday, May 16, 2012

The Rise & Fall of a Mummy Summoner


This is a record of two epic Mummy Summoners. After the death of my Tengu Summoner, I decided to try Mummy Summoner out in Dungeon Crawl: Stone Soup. Along the way, I took screenshots to document my adventure and to help others survive the early game as a Mummy Summoner.


After I found an altar of Sif Muna, I joined his religion. With Rank 1 Piety, Sif granted me the ability to channel magical energy (gain MP) at the cost of food. Because Mummies don't need food, the ability was free; my formidability in a battle subsequently increased dramatically. Taking down this play ghost was no problem.


With this power I could summon vast hoards of imps and canine familiars. Somehow this guy died, however, and I had to start over.


Menkaure's usually a son of a bitch. My guys had him surrounded, however. Notice how my army is drastically smaller without Sif Muna's channeling ability.


Eustachio draws near, command?


He's a unique summoner, so we had a little summoning battle.


He was totally outclassed by my thrall of imps.


I soon found the Temple and started worshipping Sif Muna again, although for this battle with Edmund I did not yet have the channeling ability.


It didn't take too long for me to find the lair and gain favor with Sif Muna. Now I was able to raise platoons of monsters once again.


Clearing out the Lair seems like it's gonna be cake.


Even this hive of Killer Bees didn't phase me... at first.


I go all-out with the summons and channeling and more summons. However, the Killer Bees are in another league and they slaughter anything and everything I can summon. Even though I set up my guys perfectly, the Bees walk through my army like it wasn't even there.


I make a run for it, but it won't be enough. A few rounds after the above screenshot I fall to the swarm. Let this be a lesson: Killer Bees require a stronger summon than imps and canines. Maybe my Ice Beasts would have been able to do the job, but other than that it's hard to know how I could have done better. Some games you get lucky and find another spellbook, other games, like this one, you are forced to deal with your default spells for a long time.

Wednesday, February 17, 2010

Play Rogue Online Now!



The original UNIX Rogue is now available for play online, free. Rogue is the game that started the cascade of number-driven ASCII worlds over the past 30 years. Michael Toy and Glenn Wichman programmed the game in C, using the then-new curses.h library. They were university students at the time, and Rogue was distributed across university and public networks over the next 30 years as free, open-source software. The creators retain copyright despite open-sourcing their creation.

A new website has appeared: rlgallery.org, the Roguelike Gallery. Currently the site hosts 2 versions of Rogue, with plans to expand. The website hosts the scores of all the players, including online leaderboards and game replays. You can watch others in real-time as they explore the Dungeons of Doom.



Simply SSH to rlgallery.org. You probably need to use a terminal emulator, and I recommend PuTTY, a free Telnet/SSH client. The username is "rodney" and the password is "yendor".

If you have no idea what I'm talking about, Telnet and SHH are text-based internet protocols. They are Pre-Web technology, but are still very fun and easy to use.

I encourage all readers to give Rogue a try and set some high scores on rlgallery.org!