Thursday, August 23, 2012

Anime Chick Drinking a Beer


It's a lazy day. This picture has nothing to do with anything, except now I want a beer.

Wednesday, August 22, 2012

Pixel Art: Ultimate RPG Concept Art


A Fighter, Doctor, Wizard, and Warlock. The in-game sprites are much smaller, but these were the original battle sprites. I'm now using the overworld sprites for battle graphics, even though these would have been awesome.

They might look nice on the sidebar....

Tuesday, August 21, 2012

Girl Talk: All Day


Greg Gillis is Girl Talk, a DJ ninja who uses pop songs as shuriken. I've never talked about any music that wasn't video game related on the site before, but I'm sure every gamer needs music to listen to instead of some repeating video game track which was fine for 100 hours, but after 200 hours really needs to change.

For that, I recommend All Day, a 70+ minute mash-up of 372 pop songs, ranging from famous to super famous to entirely obscure. You can download the album for free here, and the label's website has tons of other mash-up music as well. Listen to track 06 in the embedded youtube link below if you doubt me, and enjoy.




Sunday, August 19, 2012

Ultimate RPG desicions

No more data can be recovered from the Ultimate RPG file; the OHRRPGCE creator was nice enough to diagnose the file and see that somehow most of the file was written-over with junk data.

Life goes on. I've looked at the partial file I recovered and it only had a few sprites and a few towns, but none of the event programming, battles, interaction, etc. So I've decided to go back to the pre-alpha demo build from months ago because it's more advanced than the recovered file.

I also recovered the tileset and overworld map, but in retrospect the pre-alpha overworld is better anyway.

I'll probably scrap both overworlds and start from scratch. I had originally planned 8 towns and 8 dungeons, but that's not going to be enough. The world will be entirely open-ended from the very beginning.

I'm also working a cool system in which most enemies are sort of like the player characters, overall this means you'll be able to fight tons of NPCs. Like Ultima, actions will have consequences, but being "good" or "evil" isn't going to be a requirement.

You will also be able to recruit dozens of party members from among the different classes. Starter classes are Fighter, Wizard, Doctor, Warlock. Fighters are pretty straightforward, and will be an easy class to start with because of a very high starting HP. Doctors heal other characters, and also know how to inflict pain in human enemies. Wizards will focus on casting ridiculous damage spells, including all forms of electromagnetism (highly damaging to robots) as well as out-of-battle utility spells. Finally, my favorite class, warlock, uses high-cost spells as well as both pain and lightning spells.

There are 2 enemy types: robots and humans. Humans take severe damage from "pain" spells, similarly to the robotic weakness against electromagnatism.

Players can recruit both humans and robots of each class.



Song of the Week: Guilty Gear X Blue Water Blue Sky


I don't even know what to say about Guilty Gear because I'm such a huge fan of the series: both in terms of gameplay and story. I've logged embarrassing about of hours on Guilty Gear X (Dreamcast) and Guilty Gear XX Accent Core Plus (PS2).


Of all the songs from both of these games, nothing is as memorable for me as "Blue Water, Blue Sky," a catchy rock/pop song with awesome electric guitars. Listen, then go play Guilty Gear.


Friday, August 17, 2012

Ultimate RPG File Partly Recovered


This is good news and bad news. I recovered part of the Ultimate RPG file. But only part-- about 2 dozen sprites are still lost, and the world map design has been rolled back significantly. The work lost represents about half of the file's data.

There is still more good news: I have a file with all (or at least most) of the data on it. I just can't open the file. ..

However, I've emailed the creator of OHRRPGCE, the engine which powers the game (as well as Star Quest, Fight Town, and Skeletronic), for a possible solution. We'll see what happens, but I'll continue to post updates because I hope my data can be reclaimed and I'm very passionate about this new game, which is only code-named "Ultimate RPG."

Mortal Kombat II (Game Gear) Review


Mortal Kombat is without a doubt the most infamous video game of the 1990s; for crusaders against video games and fear-mongers, it perfectly typified all the anxieties associated with video game violence. Politicians and parents could blame Mortal Kombat instead of looking at the real sources of violence in our society--ignorance, a harsh prison system, racial inequalities, xenophobia, etc.

Well, the joke's on those fuckers because today the "violence" in Mortal Kombat is laughable at best--cartoonish explosions of 4 heads, 16 arms, 5 torsos, and 9 legs; skeleton's rising from acid; heads being eaten by dragons... you know, all the standard shit that in 2012 feels closer to a Nintendo or Disney production than a serious threat to society.

The solid gameplay, however, remains undisturbed and has easily evaded Time's deadly caress.

Like the Ultima series, Mortal Kombat is a franchise that I'd like to delve deeply into over the following months, and to kick off this exploration I'd like to look at the first Mortal Kombat game I owned: MK2 for the Sega Game Gear.

Quite possibly , MKII for the Sega Game Gear is the best 8-Bit fighting game you'll ever play. Considering the Game Gear is as powerful as an NES, the animations and graphics are an incredible achievement. Although 4 characters were purged for this release (Raiden, Johnny Cage, Kung Lao, and Baraka), the rest of the cast looks very close to their arcade counterparts. The moveset has been simplified as well, due to the reduced buttons (so just 1 punch button and 1 kick button), but if anything this just makes the game slightly easier without hurting anything. For example, Scorpion's spear is still activated by Back, Back, Punch, and so players can easily transfer the moves they've learned onto this version. Even Fatalities are the same, however mercy's, babialities, friendships, and animalities are all absent.

The game only has 2 regular stages to play on, which is disappointing but acceptable. The bosses, thankfully, have unique arenas. You can still uppercut players into the spikes for a stage Fatality. Music is recognizable and catchy, but fewer tunes exist than on the arcade, which is to be expected.

There are 3 difficulty settings, each ups the intensity and also adjusts how many credits the player has. Every character has an ending, and I'm pretty sure the storyline follows the arcade, but I can't remember if it is exactly the same.

As a kid I couldn't put this cartridge down. I'd stay close by a power outlet so I play (Game Gears took 6x AA batteries per 3 hours...) These days I'd probably rather play Ultimate Mortal Kombat 3, but that doesn't mean I won't occasionally power down the M.A.M.E. and indulge in a nostalgia trip through Game Gear City.

You should too. Via Meka if necessary.