Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Tuesday, November 26, 2013

Donkey Kong Artwork


A gallery-style collection of Donkey Kong artwork and packaging. In one of them Mario looks like Thor and Donkey Kong is an anime super villain. Classic stuff. Anyone have a favorite version of Donkey Kong? The arcade and NES are probably the best, but Colecovision has its charm to be sure.








Wednesday, November 20, 2013

Donkey Kong High Score 80,600

    

I just managed 80k with this final score on default settings (3 Lives, 1 Extra Life awarded at 7k). Donkey Kong is damn tough, but rewarding. previously my high score was around 40k, so I'm pumped to have both broken my own record and doubled it in the same game.

I'm heading back to play, really getting into this game. I can only imagine how impressive it was in 1981.








Tuesday, November 12, 2013

2013 Houston Pinball & Arcade Expo


I saw a Berzerk machine for the first time. It was sitting next to Ghost 'N Goblins and Robotron: 2084. I was at the 2013 Houston Pinball and Arcade Expo.

Over 200 machines filled the bottom floor of the Crown Plaza. The first was dark and blasting '80s tunes. The second was brighter and half filled with machines. The other half consisted of arcade junk vendors, a pinball tournament, and arcade tournament, the Atari Age booth, and kitsch vendors.

My girlfriend and I had driven in and arrived just an hour after opening. It had already been in full gear since Friday afternoon, with the hardcore partying until 2:00a.m., and undoubetly past that for the truly hardcore.

Every machine at this place, except for the pinballs, is from the '80s and '90s. Asteroids, Donkey Kong, 2x Robotrons, Berzerk, Star Wars, Tron, I Robot, Virtua Fighter, Centipede, Battlezone, Tempest, and others.


Atari Age (.com) had a huge booth with about 20 Monitors. Each had an Atari System or classic computer. 5 or 6 Homebrew titles published by Atari Age were on display with their boxes and information about the title. Frenzy, Space Rocks, Ixion, Seaweed Assault, and Stay Frost saw constant playtime, and it's cool that the homebrews were displayed so well. Also, there were Colecovisions, Commodore 64s, an Apple ][ and a Dreamcast. I set the high score on the Apple ][, which was was running Galaxian all day. Samiorigami discovered Adventure II on one of the 5200s and beat it twice.

I found a weird looking machine, Major Havok. It's a vector based shooter/platformer with minigames in between stages. It's one of the best arcade games of all time, and I've never even played it before this week! I'm hooked on this machine, and I probably spend about 1.5 hours of the day playing it.


But I couldn't stick to one machine, there were the pins, of course. Xenon, Stars, Centaur, Demolition Man, The Wizard, Kiss, The Black Knight 2000, Terminator 2, Pinbot, Pirates of the Caribbean, Johnny Mnemonic, and dozens more. There were new machines as well: Wizard of Oz, Metallica, and Star Trek are all new and play very well. Wizard of Oz is the flashiest thing in the universe. The Metallica machine was camped out for hours by a pair of friends with pinball tattoos. Also I met Steve Richie, the famous pinball designer and he talked a little about his new Star Wars machine from a rules perspective.

Someone else brought a Vectrex and Virtual Boy. And the Vectrex was totally wicked. Vectrex was released into the public domain in the '90s, the system OS and the ROMs, so you should go download ParaJVE (http://vectrex-emu.blogspot.com/) right now and check out the Vectrex. It's free and you have nothing to lose. Dark Tower is especially fun, and Frogger plays like it's arcade perfect. The Berzerk port surpasses the 2600 by a mile. Awesome vectors.

After 10 hours we had to leave, but I scored 8x $1 Star Wars Action figures, 2x $1 He-Man Action figures, and 12x $1 untested Atari 2600 Carts.

I'm going back next year.

Monday, November 11, 2013

Arcade Music



What's your perfect arcade playlist? Not talking about music from arcade games, just the heavenly tunes that permeate those dark flashing smoke filled computer temples of the past.

I've got a few suggestions to get your personal Arcade playlist started, but to get an authentic feel we need to move beyond the obvious "Come On Eileen's" and "Billie Jeans's."

So let us build a list of the best sounds for your own personal arcade. Or for a 10 hours M.A.M.E. binge. No judgements.

1. The Clash - Death or Glory
2. The Police - Walking on the Moon
3. Flock of Seagulls - Space Age Love Song
4. Flock of Seagulls - I Ran (So Far Away)
5. The Alan Parson's Project - Games People Play
6. David Bowie - Ashes to Ashes
7. Blondie - Atomic
8. Paul Engemann - Scarface (Push it to the Limit)
9. R.E.M. - The One I Love
10. Talking Head - Psycho Killer

What else we got? Post your own additions, suggestions, etc.

Tuesday, April 30, 2013

Crazy Taxi Wallpapers


On spring break this year I ran into a Crazy Taxi arcade cabinet. I've been addicted ever since. It's 14 years late to arrive at the party, but fuck it, I'm ready to make some CRAZY MONEY.

Good thing I've kept the Dreamcast running all the years.



 


Monday, April 29, 2013

Song of the Week: Afterburner II


I'm a huge fan of Afterburner II for the arcade. Not that I ever got to play it in an arcade, but I secretly imagine that one day I'll have the full machine in an arcade basement. Anyway, the music is awesome and it's time to start Song of the Week and VG Music posts back up!

I chose a weird version for the Song of the Week, it's a vocalize Meiko Japanese thing. Why this version? Too much Jack and Coke.

Friday, January 27, 2012

Ms. Pac-Man High Scores and a Crazy Ms. Pac-Man Sticker



I know I've posted stuff like this in the past, but for some reason I feel like I've never posted this one. If you search 8bitcity's Youtube, you can find some videos of old 100k+ Ms. Pac-Man games and other fun stuff as well.

Below is the Ms. Pac-Man video, enjoy!

Monday, January 23, 2012

Pixel Art: Emulation Arcade Wallpaper



A virtual arcade wallpaper. The idea is that you can place icons inside the screens of the arcade machines, and they should line up in Windows.

1280 x 1024 resolution.

Friday, December 30, 2011

Centipede


Centipede is one of the core classic arcade machines, and also one of the most challenging. Along with Pac-Man, Galaga, Ms. Pac-Man, Donkey Kong, and Space Invaders, this game was released just as video games were beginning to take the country by storm. Atari would be the major player for the first five years, with Missile Command, Tempest, Centipede, Frogger, and dozens of other amazing games occupying corners of arcades across America. CEntipede sold an impressive 50,00 units, second only to the 1979 epic, Asteroids. Centipede designers Ed Logg and Dona Bailey did the world a favor by making this game, and helped to define what exactly a "video game" was.

You've probably played Centipede before, but you might not have dug very deep because of the difficulty. Most players will last a few minutes, skilled players might make it 10 minutes. Champions, however, can play for hours.

I'm not a champion. I am, however, working on my high score this week ever since receiving Atari Greatest Hits Volume 1 for Christmas, as well as Skyward Sword, Gradius Galaxies, Gradius 3 & 4 compilation, and many other awesome retro titles.

Centipede, unlike most other shooters, doesn't take place in space. Instead, you shoot centipedes, spiders, fleas, and scorpions in a garden of death. Never before has gardening been host to such a glorious arena as in Centipede and its followup, Millipede.

The rules are simple: hit the centipede and it turns into a mushroom. Hit it in the middle, and it splits. The other pests will attack, and you can hit them for points as well. Spiders create poison mushrooms which cause the centipedes to enter into a blind rage and charge the bottom of the screen. If you take too long to kill the centipede, more single heads will appear. If too few mushrooms exists near the bottom, fleas will fall from the top, leaving trails of mushrooms. Destroy the centipede to progress the level, and the colors will change.

People often speak about insects in this game, however, only the fleas are insects. Centipedes and millipedes are myriapoda, a distinct subphylum of arthropods; scorpions and spiders are, of course, arachnids.

Several strategies exists, from leaving a single column open (under the 1,000s digit of the high score), to control the path of the centipede and using safe zones, but the core of all strategies relies on the now time-tested double formula of 1) not missing and 2) not getting hit. Having only one available bullet at a time makes missing once a potential disaster.

My all time high score is something in the 50,000s and it was earned a few years ago on an arcade machine out of town. I haven't been able to break 30k on M.A.M.E. or the DS recently, but I can feel my skills improving.

As simple as they might seem, Centipede's graphics are perfect. They messed it up a little in Millipede, which was not as successful as the original. Everything (except the player) perfectly represents what it is meant to. The player has to create the "garden" in their imagination using the sprites as ideograms in a colorful field. The black background, like this site, serve to make the colors as bright and eye-catching as possible.

And it worked. Centipede has been ported to just about every system and cell phone extant. Additionally, a 3D Version for Dreamcast, PC, and Playstation was made; I'd like to look at that title more in-depth in the future. A reboot of the series on the Wii was recently created as well, but it looks to be a below-average 3D run-n-gun.

Centipede is awesome. Even the cabinet art is awesome. If you have a centipede high score, email me the screenshot or post a link to the image in this thread. It's strictly honor system, so no save states, emulator abuse, or troublemaking. If you email me your screenshot I'll post it in a new post with any others I receive.

One thing you don't want to do: play Centipede with digital controls. The original cabinet uses a trackball and a single button--the ideal way to experience the game, but a method of playing which is not immediately available to everyone (including myself at the moment). Luckily, in M.A.M.E. you can easily use your mouse, just set the sensitivity super high. The DS version is fantastic because you use the stylus to control as well as vertical orientation (a la Brain Age). My scores on the DS have been slightly higher than on the computer, but I still feel like it's more fun on the big screen.

Enjoy the gigantic Centipede gallery!




















Monday, June 27, 2011

Play Missile Command Online!



Missile Command is my favorite arcade game. It's challenging, the graphics are awesome, it flashes a lot, and you don't kill on the offensive. Your role is purely defensive, and I like that.

The game has a really fascinating history, the developer even had nightmares about nuclear war during creation.

Originally, the game was going to be a huge cabinet with external LED boards like a pinball machine, but the design was scrapped in favor of the materialistic approach that the world would spend thousands of quarters attempting to beat.

The Atari 2600 version isn't bad, but why not head over to Missilecommand.com, the official site and play their web-based version? The controls are great; you can fire from any turret like in the arcade, or let the game choose the closest turret. I nice option addition for this web-release!

Thursday, June 2, 2011

The Ninja Warriors (TG-16)



Ninja Warriors surprised me this past week. I wanted to play Ninja Gaiden, but got tired of the terrible TG-16 version. I saw Ninja Warriors--I couldn't remember playing it. The simple game design, great music and cool artwork impressed me at first. After spending a few more hours, it was obvious this is game is a classic.

In 1988 Ninja Warriors hit the street as a triple-monitor arcade game. All the usual C64/Amigo/ZXSpectrum computers got their port, as well as, in 1989, the TurboGrafx-16. But only in Japan. Information on this import title has been extremely hard to come by. Hardcore Gaming 101 looks at the entire series, but doesn't mention much about our close friend, the TG16.

Ninja Warriors feels old. It's not as fancy as Streets of Rage or Final Fight... but it's more balanced. Those games were designed to eat quarters (as I assume the arcade version of Ninja Warriors does as well), but not this port. It's designed to offer challenge and replayability. Enemies spawn in predictable patterns, adding the possibility for slight memorization, which is nice in the small doses presented.

In standard beat-'em-up style, the developers manage to achieve diversity using palette and weapon swaps. The regular army dude will start doing jump kicks in the later levels, and surprises like this keep the game interesting.



The game has some cool effects: your hair is animated nicely. Cool blood. Your body can be exposed as a robot as you take damage (a la Terminator). You have 2 characters to choose from and can customize your color, difficulty, and time. You can jump, flip, throw shuriken (limited to around 30 per level) or slash with kunai (ninja knives).

I can't even find the manual, an FAQ, or even many reviews of this game. If anyone knows where I can find a .pdf of the manual, I can upload jpgs of it or something.

But like I said, Ninja Warriors feels old, and I like it. They just don't make games this difficult and clunky anymore, and it's a shame. To be honest, they only made games like this for a few years in history (Altered Beast comes to mind). I appreciate games like these because all the new beat-em-ups strive to be smooth and isometric--basically just a better version of Double Dragon. Ninja Warriors, even if it's unintentional, is different, and that's good.

Ninja Warriors proves that as long as a game is challenging and provides incentive to play (this is achieved through music and graphics), then gamers will want to play it. Don't bore me to death with your 12-minute cutscene and 2-hour newbie area: just release Ninja Warriors on the Virtual Console and give the rest of the world this classic!

Just check out the song in the video!