Showing posts with label pac-man. Show all posts
Showing posts with label pac-man. Show all posts

Monday, November 25, 2013

Elektronika MK-90


The Elektronika MK-90 was a Russian mini-computer. Not quite as powerful as the TI-8X calculators, it seems more like the "PDA" toys released in the 1990s. It had 16k RAM and a 16-bit CPU (not sure exactly how fast it was, but my guess would be slightly less than half the speed of a TI-83).

It packs the ability to program in BASIC on it, making it a pretty damn awesome piece of hardware. You could program a lot onto the 120x64 pixel display. Apparently it was too fucking expensive for anyone but the richest czar to own, costing the equivalent of $22,000 in 2013 money, adjusted for inflation and adjusted for an American wage. Your calculator would be worth more than your education.

I guess it was ahead of its time.

You can watch a video of some of the games. There is a pretty good Pac-Man clone on it, and, of course, TETRIS.

Read all the technical specs on the Museum of Soviet Calculators on the Web.

Thursday, December 15, 2011

Pac-Man Pasties



Things are getting PG-13 over at 8-Bit City. These Pac-Man pasties might be every girl gamer's ideal Christmas present. Or maybe not.

Friday, May 21, 2010

Google Pac-Man



Awesome.

Here's to another 30 years of chasing ghosts!

Monday, June 2, 2008

Golden Age of Video Games

I've been touring the arcades in town lately, and it gets to be depressing. I remember growing up in the early 90s; arcade machines everywhere. The grocery store might have a Pac-Man or Donkey Kong machine. Then, the machines started to disappear. Slowly at first, but a few years ago I realized that almost no good arcade machines are still around. It's incredibly curious. There used to be stragglers, machines that seemed to remain timeless in laundry mats, hotels, and restaurants. There used to be people lined up at the mall to play Marvel vs. Capcom 2 after school.



I started thinking more about the arcade when I heard about this documentary: King of Kong: A Fistful of Quarters. It chronicles two men trying to claim the Donkey Kong world record. It's been rather popular lately, both on the internet, and, oddly, in mainstream media. It's a great film, and I highly recommend it.

The film doesn't just talk about Donkey Kong, it shows classic gamers living in 2007. These guys are out of place, and want to live in 1983, in a perpetual arcade. And who can blame them? The lights, sounds and atmosphere made the arcade seem futuristic, psychedelic, and magical. They were places of pure electricity.



I was born in 1985, and, consequently, missed the entire golden age of video games. But bits and pieces of the 80s trickled down into the early 90s, just late enough for me to remember the arcade. This wasn't my world, but it fascinates me. I identify more with the NES, and started playing video games at 4, in 1989, when I received one. And in a way, the gap is bigger than it seems. The arcade is a social place, where high scores matter. Somewhere along the line, we decided to stay inside rather than go out, and spent our money on carts instead of quarters. We started to play games that could be conquered by mortals.

So I am giving the arcade a personal revival. I played Defender and Robotron: 2084 all day. I am memorizing the Pac-Man patterns. I would have spent 30 bucks on a real Frogger machine.



The second (Golden) age of games was the most crucial in history. Games stopped being science projects and started becoming art, created through hard work by a few people, for entertainment. The pixelated aesthetics and bright colors on a black background can be an amazing site. And to have that built into a giant statues which covered the nation... what a truly impressive spectacle Earth must have seemed to aliens.

There is a certain satisfaction to playing an arcade machine. It's bigger than you are, and if it were alive it would kill you. But it's nice to see that much dedication, the materials to build a huge cabinet, a TV monitor set aside strictly for one game, artwork painted on the side, all surrounding a few thousand lines of code and placed in front of you by some magnificent phenomenon of human ingenuity.



Go see King of Kong, it does a better job of discussing arcades than me. Hopefully Chasing Ghosts, another movie about the arcade scene, will get a DVD release.

And one final note to my readers, Brawl madness has passed, and I am once again a functioning member of the internet community. Expect updates every Monday from now on! I might be a little late to the game, but high scores are forever, and I've got plenty of time.