Showing posts with label Kabuki Quantum Fighter. Show all posts
Showing posts with label Kabuki Quantum Fighter. Show all posts

Sunday, October 30, 2011

Kabuki Quantum Fighter NES Cheats & Game Genie Codes



They really packed the codes into Kabuki Quantum Fighter... Nintendo Power featured it in Classified Information, but missed quite a few secrets.

Chip-Life Exchange::
During Boss Fights, you can pause and press UP or DOWN to exchange chips for life or life for chips. 1 Life = 2 Chips. Very, very useful :D

Level Select::
This code is used as a "basecode" for other codes.
At the title screen, press on Controller #2:
A 8 times
B 4 times
right 16 times
Then, start the game: when the "Round 1 Start" message appears, press up or down on Controller #1 to select a stage.

Alter Chips::
After activating the Level Select Code (see above), On Controller #2, press Up and Down to add or remove chips!

Level Win::
After using level select, the A button can be pressed on the second controller in game to automatically clear the stage.

Sound Test::
Complete the game. After the credits, press B and a option for the sound test will appear.


Game Genie Codes::

AAVGKYPA number of lives does not decrease from energy loss
AASSAAPA number of lives does not decrease from time up
AENLSLZA start with one life
IENLSLZA start with six lives
AENLSLZE start with nine lives
PENUXLZA one continue
IENUXLZA six continues
AENUXLZE nine continues
SXEUAESU infinite chip power
NYXIZEYU slow the timer
YZXIZEYU speed up the timer
SXEUAESU + AOEUPEYA special weapons use minimum chip power
SXEUAESU + AOEUPEYA maximum energy
IENUNUZA + IEXLLUZA low energy

Saturday, October 29, 2011

Kabuki Quantum Fighter Nintendo Power Scans

In the February 1991 issue of Nintendo Power (w/ Startropics on the cover), Kabuki Quantum Fighter was introduced to American audiences. The premise was a little wacky, but KQF was solid nonetheless. You whip your hair back and forth to destroy computer viruses and firewalls in an attempt to SAVE THE PLANET from NUCLEAR DESTRUCTION!

Every level you gain a new projectile weapon, but ammo is limited, and that forces the player to make some tough decisions at times. This game is hard as coffin nails, but progresses nicely as you practice and get better.

However, something feels strangely familiar about this game... like it was a really well-done hack of another classic NES game, Batman. Consider the evidence and judge for yourself (and keep in mind this is only my experience with the first 2 stages!)

1. Backgrounds have a similar feel
2. Both games have moving gears which hurt the player
3. Both games let the player cycle through weapons via "select"
4. Both games have "waterfall conveyor belts"
5. Enemies in both games have a small chance to drop powerups
6. Batman and Kabuki are about the same size
7. Jumping physics in both games feels similar
8. Both games feature jumping gimmicks (wall jump and swing jump)
9. Music has a similar tone, although the Batman music is much better

Overall it's rather uncanny... I'd suggest playing both back-to-back, and posting your thoughts below in the comments.

I've been playing this game all morning, and I finally got to level 2-2 only to discover my emulator wouldn't display the vertical levels correctly. Bummer. Enjoy these scans while I whip and climb my way back to level 2-2!










Was this one of your favorite NES games? If you've never played it, hit the roms sites and start immediately.