Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Monday, January 16, 2012

Retro City Rampage Still Forthcoming



The long-awaited 8-Bit GTA parody is "almost at the finish line" according to its development blog. I can't wait to get my classic controller on this game. I've actually been watching development since the project was titled "GrandTheftendo" and was a Famicom homebrew project. Thankfully the developer scrapped that idea in favor of the possibilities available in a modern format.

If you wanna see some screenshots, click here.

You can also read the post I made right after E3 about Retro City Rampage.

Hopefully Nintendo won't drag asses with this project, but knowing them, they will. You'll be able to download the game on either the 360 or Wii, and its nice to see cross-platform publishing that includes the Wii.

Monday, January 9, 2012

Frog Bog Intellivision



Frog Bog was one of several games featured in the recent cult classic film Grandma's Boy. It's easy to see why: the movie definitely has a retro penchant, and an Intellivision game is perfect for the movie's comedic vibe.

Supposedly this game is a remake of Frogs and Flies for the Atari 2600, but for some reason I just like Frog Bog better. The graphics are definitely improved, but I enjoy the controls on the Intellivision, oddly enough, better than on the Atari.

In the movie, a younger gamer challenges pro-taganist Alex to a game of Frog Bog, and its the perfect choice for multiplayer action. The game test reflexes, timing, and prediction of parabolas (mental calculus) to the extreme. Your competition is the only real difficulty setting, because the computer is laughably easy. Both players jump around catching flies for three minutes, flies are worth different amounts of points, and the player with the most points after three minutes wins the game.

There are several different control options. A fixed arc across the lilypads serves as the easy setting. I prefer medium, in which you have to plan your jumps more carefully by holding down the button to determine velocity; this setting also allows you to choose between low hops and high hops. This also allows the players to fall off the lilypads, and this is great because it only penalizes you by taking a little time to swim back up to the lilypad. Its both realistic (i.e. frogs shouldn't die when they touch the deadly water) and fair. Players won't be discouraged from taking risks, and an agressive strategy is the only way to victory.

As you play, the pond shifts slowly into nighttime--a nice graphical touch, and one that provides the game with some extra charm. The game was included in the PC, PS2, and DS versions of Intellivision Lives! On the DS you can play single-cart multiplayer with a friend of stranger. It's a game you can challenge anyone to, anytime-- to the death or for money.



Tuesday, February 15, 2011

Marvel vs. Capcom 3 Screenshots


















Pretty self-explanatory but it's good to have text to go with blog posts. These are screenshots from Marvel vs. Capcom 3, the latest installment in a classic fighting series dating back to the ancient 90s.

The sprites we've grown to love because Capcom re-used them in every game are gone, replaced by strangely-smooth and shiny 3-D models. Oh well, looks good to me!

The new stream-lined fighting system should allow for easier game balance as well. Can't wait to play this.