Showing posts with label DLC. Show all posts
Showing posts with label DLC. Show all posts

Monday, February 14, 2011

Marvel vs Capcom 3 Launch Party


After 10 years, one of the best fighting series gets a much-needed (but tastefully postponed) iteration.

Dante, Trish (Devil May Cry), Thor (X-Men), Viewtiful Joe, and other join the party, as well as returning favorites Ryu, Iron Man, Wolverine, Morrigan, and Co. Shuma-Gorath and Kill Valentine will cost some DLC change (I think, but can't confirm $5 a piece). A special edition with both characters included is available for $70.

I've demolished Marvel vs. Capcom 2. My digital camera is clogged with pictures of me beating it in arcades across the country (and I'm not too shabby 1v1!), so I'm pretty excited about this new "update." The control style will borrow from the (sadly never released in America) Capcom vs Namco. The controls should be simplified, which is probably for the best. Capcom seems to be restraining themselves, even if only slightly, with this release. You won't get the 200 character roster you may have expected.

No arcade model to speak of, except XBOXs set up in cabinet to play this game.

Marvel vs. Capcom 3 launches with a retail price of $59.99 for the PlayStation 3 and XBOX360.

Monday, March 22, 2010

Mega Man 10 DLC


Bass and 1 Special Stage will become available for download on April 5. Endless Level and 2 Special Stages will be available April 26.

Click here to read the details on the DLC.

But what's really interesting is that the screenshot show new weapons being used by Mega Man--in normal mode (at least there are no timers). How will these stages be implemented? What about these 3 weapons?

Luckily, hackers found the weapons, but implementation is sketchy at best. The weapons are the Mirror B., S. Crusher, and B. Cracker. Here is a video demonstrating the weapons.

After searching through youtube videos and forum posts, I can confirm a few more things about the DLC. Bass fuses with Treble, and can fly around and fire 3-shot bursts like the Magma Bazooka. You can buy shock guards with Bass, and Treble adapters to act like Eddie and Beat. Reggae runs his shop.

Endless Mode continues to be shrouded in mystery.

Friday, October 17, 2008

Fake Man: Mega Man 9 DLC Round 2 Boss Revealed



The new Mega Man 9 DLC was announced yesterday! For anyone not wanting the surprise spoiled, too late it's Fake Man! The new boss is the Police Robot that arrested Dr. Light at the beginning of the game.

The internet has been awash with rumors of the new boss. Gamers suspected Bass would be making his appearance as the boss, and other suggested "Overdrive Man" based on the OST (the song for Fake Man's level is entitled "Overdrive Scramble"). Others even suspected Dr. Eggman would appear, as a cross over to support the upcoming Capcom vs. Sega. And, as per usual, Mega Man X fans naturally hoped for Zero... and in a brilliant plot twist Capcom pulls Fake Man out of left field. But it was so obvious! He's already in the game, and featured far too prominently to just be a throwaway character. We all should have seen this coming, but I heard not one single rumor of Fake Man or the Police Bot. He's a sneaky fucking bastard... hiding right in plain site!



You can read the full interview with Hironobu Takeshita, the Mega Man 9 producer. He also goes into extensive detail about the design process of the 8 (9) Robot Masters. This is definitely a don't-miss interview for Mega Man 9 fans.

Still no word on the difficulties, but Monday should shed some light on the situation. I'm excited about scrapping the bastard who helped frame Dr. Light. Also, notice how the timer in the first picture reads 7 minutes... hopefully the new stage will be both difficult and lengthy. We can deduce his weapon (at least part of it) from the screenshot. He will shoot Mega Man-style bullets, though they appear slightly bigger than Mega Man's. It's possible he could have a secondary power, similar to Flash Man.

Finally, just a theory: Capcom hasn't announced any more DLC for MM9, but there are 2 good indicators that more will be appearing in the future. First, we probably won't be getting Fake Man's weapon, which still leaves a weapon spot open on the menu. Second, Bass appears on Wily's computer at the end... yet doesn't make an actual appearance in the game. I suspect we'll be seeing more of Bass, for a price, in the future. I emailed Capcom, asking if they would be releasing more DLC, but, in typical PR fashion, they responded with a "nothing has been announced at this time." Oh well, it was worth a try.

Only one question remains about Fake Man: will he appear in the Endless Stage if you have both downloaded? Probably not, but that would be a nice touch on Capcom's part. You hear that Capcom? No? Oh.

Update, a few hours later...

It's come to my attention, after re-reading the interview... that the special boss will, in fact, be Bass. Observe:

"GS: Are there any robot masters that didn't make the cut that you can share with us?

HT: I don't mean to evade your question, but there is one boss we'd love to introduce to the fans in this occasion. His name is Fake Man. He appears on the special stage available in downloadable content. He also makes a small appearance in the main content. This is a big hint! Some of you might have already gotten it by just telling you this. The special stage will be very challenging for most of you, and you may not be able to see him often. Don't be discouraged. He is waiting for you, to battle you!"

Notice he says, "a big hint" which makes no sense if it's Fake Man... he's just announced him a few sentences ago, the mystery is solved. But obviously there is more to Fake Man. Bass is the only character that makes a small appearance in the game who could possibly be an enemy. Wily had the schematics for Bass on his computer because he was altering Bass's appearance. Why would Bass comply, you ask? To lure Mega Man into a final duel, of course! Notice the shots that Fake Man fired, and I mentioned... who else uses a buster? Bass.

All the signs now point to Bass, but most people will probably be fooled because of the interview. A great double-cross, and a brilliant scheme by Capcom... and Wily.

Monday, October 6, 2008

Quick Update: Mega Man 9 DLC



Last night I wrote a review(ish) of Mega Man 9, you should read it below, but the first part of the DLC launched today, and in case anyone was curious, I thought I'd review it.

First of all: go buy the Endless Level, for 3 dollars it's the best deal video games have ever seen. There are an unspecified number of pre-set stages, some of them remakes from Mega Man 1 and 2, some original. Every 30 screens (about the length of a regular stage) you fight a boss. It's truly amazing to behold. Every time you play, the level will be different. There are reports of stages altering the enemies slightly as well. I've seen remakes of Heat Man's stage, Dr. Wily Stage 1 (Mega Man 1), Bubble Man's stage, and Stone Man, among others. Eventually a comprehensive list will be compiled, and I suspect that there will be around 200 unique stages... more platforming than you'll find in the 12 standard levels of Mega Man 9.

Second we have Proto Man, for 2 dollars. He can charge his attack, slide, and deflect bullets while jumping. His downsides include: taking double damage, getting knocked back twice as far (FUCK!), and only having two shots (as opposed to Mega Man's 3) on the screen at the same time. Additionally, he can't unlock challenges, do time trials, or play the Endless Level. He's fun to play as, but he feels disjointed and awkward. I think the double knock-back is a bit much, considering he takes double damage. Also, one has to question why he can't pull out his shield while standing? Still, nothing says style like Proto Man, so skip on those 2 double cheeseburgers and download this guy!