Showing posts with label Mega Man 10. Show all posts
Showing posts with label Mega Man 10. Show all posts

Monday, May 21, 2012

Where is Mega Man 11?


2008 saw the release of Mega Man 9, possibly the greatest installment in the entire classic Mega Man saga. Shortly after, Capcom followed up with Mega Man 10, which smoothed the formula even more.

Endless Attack modes in each provided an awesome new mode of platforming that has significant potential. You can already find about a dozen "endless attack" romhacks online. Proto Man and Bass provided the variety and challenge necessary for keeping the interest of the hardcore players. I still rank beating Mega Man 9 and 10 on hard with Protoman as some of my greatest gaming achievements.

Years later, however, I'm left wondering: where is Mega Man 11? Maybe the Wii is just coming to a close, or maybe Capcom is hesitant to continue the classic series without Inafune. Maybe that's it for Mega Man.

I recently purchased Mega Man X7 on a whim, but I've never really considered the MMX series all that great when compared with the classic NES and Wii 8-Bit adventures. 

I'm sure Starship Mega Man 55 or whatever else Capcom is putting out is equally good, but I just can't get motivated to play the other games in the series. The platforming always felt sloppy and the game always felt like it was marketed to younger kids or people seriously into techno and mohawks. Only with classic Mega Man does one need to be badass mother fucker to achieve victory, without the artificial dark and gritty "edge."

The edge comes from the game itself, and if you don't have serious nuts you might as well go cry at the bottom of the Mariana Trench.

Tuesday, May 4, 2010

Mega Man 10 Endless Attack


Above is a complete Mega Man 9 Endless Attack map. It was posted to vgmaps by Revned. Although Mega Man 9's Endless Attack was fun, it doesn't come close to Mega Man 10's. I'm eagerly awaiting the maps of MM10's Endless levels, but after playing the mode for hours I'm convinced I've seen it all. This time there are many more references to previous stages, including:

Mega Man 3: Gemini Man's blocks over water
Mega Man 4: Cossack 1
Mega Man 4: Wily 1
Mega Man 5: Wily 1
Mega Man 5: Wily 2
Mega Man 6: Blizzard Man
Mega Man 9: Plug Man's 1st block puzzle.
Mega Man 10: Sheep Man's final screen

As well as one level suspiciously similar, but not identical, to Bubble Man's stage. My record is currently 306. My MM9 record was only 175. Has anyone else been playing Endless Attack in MM9 or MM10?

In Endless Attack, you play through 42 mini-stages consisting of a platforming segment or a boss fight. After defeating 8 bosses (about 270 screens), Mega Man takes an additional point of damage from everything. After 8 more bosses, two extra points of damage and so on.

Monday, March 22, 2010

Mega Man 10 DLC


Bass and 1 Special Stage will become available for download on April 5. Endless Level and 2 Special Stages will be available April 26.

Click here to read the details on the DLC.

But what's really interesting is that the screenshot show new weapons being used by Mega Man--in normal mode (at least there are no timers). How will these stages be implemented? What about these 3 weapons?

Luckily, hackers found the weapons, but implementation is sketchy at best. The weapons are the Mirror B., S. Crusher, and B. Cracker. Here is a video demonstrating the weapons.

After searching through youtube videos and forum posts, I can confirm a few more things about the DLC. Bass fuses with Treble, and can fly around and fire 3-shot bursts like the Magma Bazooka. You can buy shock guards with Bass, and Treble adapters to act like Eddie and Beat. Reggae runs his shop.

Endless Mode continues to be shrouded in mystery.

Sunday, February 28, 2010

MEGA MAN 10 REVIEW



No doubt a Mega Man 10 rom has already leaked its way on to the Internet, but perhaps not. Meanwhile, I'm waiting for the release of Mega Man 10 tomorrow. Well, actually I'm not really waiting I'm just blogging. Right now it is Sunday night. I wanted to post about the game soon after release, so I started the entry early in order to save myself time in the morning.

Mega Man 9 generated a lot of traffic on 8-Bit City, and no doubt a few of you readers first discovered this place while searching for that game. That's the reason I started this post with an anecdote about the Mega Man 10 rom download. To generate hits on google. Don't be cynical, it's very exciting.

Because let's be honest, we all know that Mega Man 10 is going to be a fun game. It will also be a cheap game. I can only imagine that young readers would be experiencing Mega Man for the first time, although many people might not be aware of its release. The Mega Man series has always been a favorite of mine, and with full faith I can say that Mega Man 10 is a good game. If, by chance, Mega Man 10 is terrible, I can always edit this post tomorrow night.



Besides, Capcom has already released the bosses, some stages, the weapons, etc. etc. What's left to review? Should we go through the motions of describing things? Of pretending to care? Maybe if I waited until the game was released to review it, then there would be actual content in the review. You might be expecting nothing at this points, and that's the conclusion I've come to as well, which only proves that we are so far on the same page and can move on to the conclusion.



In the world of Internet journalism, hits represent something more important than money; they represent the power of your information. I've looked into the future to write this review! So what if I didn't play the game, I declare it almost perfect. Intelligent, inspiring, and shining slightly less brightly than Mega Man 9. Is this description not accurate? Is it not accurate enough? Nothing could top the excitement of MM9, because it pioneered the 8- and 16-Bit re-release chains of the last two years. The review is logical and accurate!



Thursday, February 25, 2010

Mega Man 10 Launch on Monday


As you go about your weekend, remember vividly what the world was like because in 4 days the universe will be completely changed.

We shall later recall both the past and the next few days as slightly-less vibrant than our future world in which Mega Man 10 assumes its rightful place on our Wii Channel screens.

Thursday, December 17, 2009

Bit Watch: Mega Man 10 English Trailer


Just found the XBOX Live English Trailer for Mega Man 10. Looks awesome. The graphics remind me of MM3, which makes sense considering MM9 was inspired, primarily, by MM2.

This also confirms an XBOX release, so congratulations 360 people.

EDIT: Official Mega Man 10 English Website

2nd EDIT: Also confirmed for PSN.

Friday, December 11, 2009

MEGA MAN 10



Yes, you heard right. Mega. Man. 10. Fuck yes! Capcom is set to release 10 in March of next year, so 8bitcity will continue coverage of any news on the game.

There isn't too much info right now, but here is a scan of the Nintendo Power article:



Two robot masters have been announced: Sheep Man and Commando Man. The article shows an ice level. In addition, the article mentions that Proto Man and Mega Man will be playable characters along with a yet unnamed hero (probably Bass).

Judging from the official artwork, I think it's safe to say that Proto Man will play a bigger role in this game, possibly possessing a regular quest and achievements like Mega Man. A little more support for Proto Man would be nice-- it's frustrating to have the character in 9, yet the game doesn't let you play as Proto on the higher difficulties or Endless level.

If I weren't too exhausted I'd write more, but there isn't too much news on Mega Man 10 now. Capcom should be releasing a trailer in the next few months, so these are truly exciting times. Good job, Capcom, for releasing Mega Man 10 before the fangame was completed!

Here is an in-depth article on Commando Man but it's not the best.

In other, more depressing news, it appears that Cave Story for the Wii may be dangerously close to becoming vaporware. The word on the internet is that Nicalis submitted the game to Nintendo twice, only to have it rejected both times. If you remember correctly, Cave Story was supposed to be released about a year ago... hopefully Cave Story gets released early next year as well, and 2010 will be remembered as another great year for 8-bit gaming!

Finally:



There are way too many similarities for that to be a coincidence. Capcom does a great job of changing the original Star War poster to fit the crazy early Mega Man box art style. But compare the pictures: Death Star changed to Dragon. Tie Fighters changed to planes, Darth Vader changed to both Mega Man and Proto Man. The Composition of Mega Man and Proto Man are similar to Darth and the Death Star. Proto Man's scarf cape is flowing cloth like Leia's dress. Mega Man's beam matches Luke's beam. Leia has a gun, and Mega Man is also holding a similar gun. Mega Man is standing on a platform in the foreground similar to the rocks that Luke and Leia are on. Both drawings have a similar city in the background. Both have two robots in the "middle ground." Obvious Star Wars pastiche is obvious.