Friday, June 24, 2011
Jim Power Turbo CD Cheats and Tips
Jim Power was release for the Amiga in 1992, and in 1993 Japan saw a release for the Turbo CD. While the game is slightly watered-down from the Amiga, the music is even better and the game remains fun.
You are 1990s Earth Hero: Jim Power. With the power of steroids and a laser gun you are personally going to kick an entire alien planet's ass.
One of the Turbo Cd problems is that Levels 2 and 4 are shmup flying stages, and basically impossible because your weapon does practically nothing. Use these passwords to skip those levels and you'll still enjoy the really, really long 1,3,5 stages.
Passwords
Level 2 WELLDONE
Level 3 BRAVOJIM
Level 4 SMARTBMB
Level 5 LAST ONE
Tips: If you scroll a monster off the screen, it's projectile will disappear. The Monster's health, however, will not regenerate! If you kill a monster, similarly, it's projectile will disappear.
Level 1 Miniboss: Pretty much a joke, but ducking can help to make this fight safer.
Level 3 Miniboss can be defeated with no danger to yourself if you stay on the upper platform.
Learn how to control Jim, the physics are very unique. I would consider this a precision platformer, and a very fun game. I'd like to play the Amiga version...
Know some trick I didn't mention? Post it in the comments. I'll add more cheats or glitches if I discover any.
Labels:
amiga,
cheats,
FAQ,
jim power,
turbo grafx,
turbo grafx 16
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